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			@ -1050,7 +1050,7 @@ RLAPI void UnloadShader(Shader shader);                                    // Un | 
			
		
		
	
		
			
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			// Screen-space-related functions | 
			
		
		
	
		
			
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			#define GetMouseRay GetScreenToWorldRay     // Compatibility hack for previous raylib versions | 
			
		
		
	
		
			
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			RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera);            // Get a ray trace from screen position (i.e mouse) | 
			
		
		
	
		
			
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			RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera);         // Get a ray trace from screen position (i.e mouse) | 
			
		
		
	
		
			
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			RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport | 
			
		
		
	
		
			
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			RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);        // Get the screen space position for a 3d world space position | 
			
		
		
	
		
			
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			RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position | 
			
		
		
	
	
		
			
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