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@ -5,21 +5,22 @@ |
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* A simple and easy-to-use library to learn videogames programming (www.raylib.com) |
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* |
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* FEATURES: |
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* - Library written in plain C code (C99) |
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* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5. |
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* - Written in plain C code (C99) in PascalCase/camelCase notation |
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* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5 |
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) |
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] |
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* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) |
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* - Multiple textures support, including compressed formats and mipmaps generation |
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* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps |
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* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) |
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* - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps |
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* - Flexible Materials system, supporting classic maps and PBR maps |
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* - Shaders support, including Model shaders and Postprocessing shaders |
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* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath] |
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* - Audio loading and playing with streaming support and mixing channels: [audio] |
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* - VR stereo rendering support with configurable HMD device parameters |
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* - Minimal external dependencies (GLFW3, OpenGL, OpenAL) |
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* - Complete bindings k">for Lua, Go and Pascal |
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* - Complete bindings n">to LUA (raylib-lua) and Go (raylib-go) |
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* |
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* NOTES: |
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* 32bit Colors - Any defined Color is always RGBA (4 byte) |
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* One custom font is loaded by default when InitWindow() [core] |
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* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] |
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads |
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* |
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* OPTIONAL DEPENDENCIES: |
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures] |
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* stb_image_resize (Sean Barret) for image resizing algorythms [textures] |
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* stb_image_write (Sean Barret) for image writting (PNG) [utils] |
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* stb_truetype (Sean Barret) for ttf fonts loading [text] |
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* stb_vorbis (Sean Barret) for ogg audio loading [audio] |
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* stb_perlin (Sean Barret) for Perlin noise image generation [textures] |
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* par_shapes (Philip Rideout) for parametric 3d shapes generation [models] |
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio] |
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* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio] |
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* dr_flac (David Reid) for FLAC audio file loading [audio] |
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* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core] |
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* tinfl for data decompression (DEFLATE algorithm) [rres] |
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* |
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* |
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