|
|
|
@ -32,12 +32,12 @@ int main(void) |
|
|
|
int currentFps = 60; |
|
|
|
|
|
|
|
// Store the position for the both of the circles |
|
|
|
Vector2 deltaCircle = {0, screenHeight / 3.0f}; |
|
|
|
Vector2 frameCircle = {0, screenHeight * (2.0f/3.0f)}; |
|
|
|
Vector2 deltaCircle = { 0, p">(float)screenHeight/3.0f }; |
|
|
|
Vector2 frameCircle = { 0, p">(float)screenHeight*(2.0f/3.0f) }; |
|
|
|
|
|
|
|
// The speed applied to both circles |
|
|
|
const float speed = 10.0; |
|
|
|
const float circleRadius = i">32; |
|
|
|
const float speed = 10.0f; |
|
|
|
const float circleRadius = f">32.0f; |
|
|
|
|
|
|
|
SetTargetFPS(currentFps); |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
@ -46,77 +46,58 @@ int main(void) |
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//---------------------------------------------- |
|
|
|
if (IsKeyPressed(KEY_R)) // Reset both circles' positions when you press R |
|
|
|
{ |
|
|
|
deltaCircle.x = 0; |
|
|
|
frameCircle.x = 0; |
|
|
|
} |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Adjust the FPS target based on the mouse wheel |
|
|
|
float mouseWheel = GetMouseWheelMove(); |
|
|
|
if (mouseWheel != 0) |
|
|
|
{ |
|
|
|
currentFps += (int)mouseWheel; |
|
|
|
if (currentFps < 0) currentFps = 0; |
|
|
|
SetTargetFPS(currentFps); |
|
|
|
} |
|
|
|
|
|
|
|
// GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time) |
|
|
|
// Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS |
|
|
|
|
|
|
|
// Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison |
|
|
|
deltaCircle.x += GetFrameTime() * 6.0f * speed; |
|
|
|
// Multiply by 6.0 (an arbitrary value) in order to make the speed |
|
|
|
// visually closer to the other circle (at 60 fps), for comparison |
|
|
|
deltaCircle.x += GetFrameTime()*6.0f*speed; |
|
|
|
// This circle can move faster or slower visually depending on the FPS |
|
|
|
frameCircle.x += .1f * speed; |
|
|
|
frameCircle.x += 0.1f*speed; |
|
|
|
|
|
|
|
// If either circle is off the screen, reset it back to the start |
|
|
|
if (deltaCircle.x > screenWidth) |
|
|
|
if (deltaCircle.x > screenWidth) deltaCircle.x = 0; |
|
|
|
if (frameCircle.x > screenWidth) frameCircle.x = 0; |
|
|
|
|
|
|
|
// Reset both circles positions |
|
|
|
if (IsKeyPressed(KEY_R)) |
|
|
|
{ |
|
|
|
deltaCircle.x = 0; |
|
|
|
} |
|
|
|
|
|
|
|
if (frameCircle.x > screenWidth) |
|
|
|
{ |
|
|
|
frameCircle.x = 0; |
|
|
|
} |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Draw |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
BeginDrawing(); |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
// Draw both circles to the screen |
|
|
|
DrawCircleV(deltaCircle, circleRadius, RED); |
|
|
|
DrawCircleV(frameCircle, circleRadius, BLUE); |
|
|
|
|
|
|
|
// Determine what help text to show depending on the current FPS target |
|
|
|
const char* fpsText; |
|
|
|
|
|
|
|
if (currentFps <= 0) |
|
|
|
{ |
|
|
|
if (currentFps < 0) |
|
|
|
{ |
|
|
|
// Clamp values below 0 |
|
|
|
currentFps = 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Special text for when the FPS target is set to 0 or less, which makes it unlimited |
|
|
|
fpsText = TextFormat("fps: unlimited (%i)", GetFPS()); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
fpsText = TextFormat("fps: %i (target: %i)", GetFPS(), currentFps); |
|
|
|
} |
|
|
|
|
|
|
|
// Draw the help text |
|
|
|
DrawText(fpsText, 10, 10, 20, DARKGRAY); |
|
|
|
DrawText(TextFormat("frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY); |
|
|
|
DrawText("use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY); |
|
|
|
|
|
|
|
// Draw the text above the circles |
|
|
|
DrawText("x += GetFrameTime() * speed", 10, 90, 20, RED); |
|
|
|
DrawText("x += speed", 10, 240, 20, BLUE); |
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
// Draw both circles to the screen |
|
|
|
DrawCircleV(deltaCircle, circleRadius, RED); |
|
|
|
DrawCircleV(frameCircle, circleRadius, BLUE); |
|
|
|
|
|
|
|
// Draw the help text |
|
|
|
// Determine what help text to show depending on the current FPS target |
|
|
|
const char *fpsText = 0; |
|
|
|
if (currentFps <= 0) fpsText = TextFormat("FPS: unlimited (%i)", GetFPS()); |
|
|
|
else fpsText = TextFormat("FPS: %i (target: %i)", GetFPS(), currentFps); |
|
|
|
DrawText(fpsText, 10, 10, 20, DARKGRAY); |
|
|
|
DrawText(TextFormat("Frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY); |
|
|
|
DrawText("Use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY); |
|
|
|
|
|
|
|
// Draw the text above the circles |
|
|
|
DrawText("FUNC: x += GetFrameTime()*speed", 10, 90, 20, RED); |
|
|
|
DrawText("FUNC: x += speed", 10, 240, 20, BLUE); |
|
|
|
|
|
|
|
EndDrawing(); |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|