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| #************************************************************************************************** | |||
| # | |||
| # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) | |||
| # | |||
| # Copyright (c) 2015 Ramon Santamaria (@raysan5) | |||
| # | |||
| # This software is provided "as-is", without any express or implied warranty. In no event | |||
| # will the authors be held liable for any damages arising from the use of this software. | |||
| # | |||
| # Permission is granted to anyone to use this software for any purpose, including commercial | |||
| # applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
| # | |||
| # 1. The origin of this software must not be misrepresented; you must not claim that you | |||
| # wrote the original software. If you use this software in a product, an acknowledgment | |||
| # in the product documentation would be appreciated but is not required. | |||
| # | |||
| # 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
| # as being the original software. | |||
| # | |||
| # 3. This notice may not be removed or altered from any source distribution. | |||
| # | |||
| #************************************************************************************************** | |||
| # define raylib platform to compile for | |||
| # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB | |||
| # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() | |||
| PLATFORM ?= PLATFORM_DESKTOP | |||
| # determine PLATFORM_OS in case PLATFORM_DESKTOP selected | |||
| ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||
| # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows | |||
| ifeq ($(OS),Windows_NT) | |||
| PLATFORM_OS=WINDOWS | |||
| LIBPATH=win32 | |||
| else | |||
| UNAMEOS:=$(shell uname) | |||
| ifeq ($(UNAMEOS),Linux) | |||
| PLATFORM_OS=LINUX | |||
| LIBPATH=linux | |||
| else | |||
| ifeq ($(UNAMEOS),Darwin) | |||
| PLATFORM_OS=OSX | |||
| LIBPATH=osx | |||
| endif | |||
| endif | |||
| endif | |||
| endif | |||
| # define compiler: gcc for C program, define as g++ for C++ | |||
| ifeq ($(PLATFORM),PLATFORM_WEB) | |||
| # define emscripten compiler | |||
| CC = emcc | |||
| else | |||
| ifeq ($(PLATFORM_OS),OSX) | |||
| # define llvm compiler for mac | |||
| CC = clang | |||
| else | |||
| # define default gcc compiler | |||
| CC = gcc | |||
| endif | |||
| endif | |||
| # define compiler flags: | |||
| # -O2 defines optimization level | |||
| # -Wall turns on most, but not all, compiler warnings | |||
| # -std=c99 use standard C from 1999 revision | |||
| ifeq ($(PLATFORM),PLATFORM_RPI) | |||
| CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline | |||
| else | |||
| CFLAGS = -O2 -Wall -std=c99 | |||
| endif | |||
| ifeq ($(PLATFORM),PLATFORM_WEB) | |||
| CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 | |||
| #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) | |||
| #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing | |||
| #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) | |||
| endif | |||
| #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||
| # define any directories containing required header files | |||
| ifeq ($(PLATFORM),PLATFORM_RPI) | |||
| INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||
| else | |||
| INCLUDES = -I. -I../src | |||
| # external libraries headers | |||
| # GLFW3 | |||
| INCLUDES += -I../external/glfw3/include | |||
| # GLEW - Not required any more, replaced by GLAD | |||
| #INCLUDES += -I../external/glew/include | |||
| # OpenAL Soft | |||
| INCLUDES += -I../external/openal_soft/include | |||
| endif | |||
| # define library paths containing required libs | |||
| ifeq ($(PLATFORM),PLATFORM_RPI) | |||
| LFLAGS = -L. -L../src -L/opt/vc/lib | |||
| else | |||
| LFLAGS = -L. -L../src | |||
| # external libraries to link with | |||
| # GLFW3 | |||
| LFLAGS += -L../external/glfw3/lib/$(LIBPATH) | |||
| ifneq ($(PLATFORM_OS),OSX) | |||
| # OpenAL Soft | |||
| LFLAGS += -L../external/openal_soft/lib/$(LIBPATH) | |||
| # GLEW - Not required any more, replaced by GLAD | |||
| #LFLAGS += -L../external/glew/lib/$(LIBPATH) | |||
| endif | |||
| endif | |||
| # define any libraries to link into executable | |||
| # if you want to link libraries (libname.so or libname.a), use the -lname | |||
| ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||
| ifeq ($(PLATFORM_OS),LINUX) | |||
| # libraries for Debian GNU/Linux desktop compiling | |||
| # requires the following packages: | |||
| # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev | |||
| LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread | |||
| # on XWindow could require also below libraries, just uncomment | |||
| #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor | |||
| else | |||
| ifeq ($(PLATFORM_OS),OSX) | |||
| # libraries for OS X 10.9 desktop compiling | |||
| # requires the following packages: | |||
| # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev | |||
| LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa | |||
| else | |||
| # libraries for Windows desktop compiling | |||
| # NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||
| LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 | |||
| endif | |||
| endif | |||
| endif | |||
| ifeq ($(PLATFORM),PLATFORM_RPI) | |||
| # libraries for Raspberry Pi compiling | |||
| # NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||
| LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal | |||
| endif | |||
| ifeq ($(PLATFORM),PLATFORM_WEB) | |||
| # just adjust the correct path to libraylib.bc | |||
| LIBS = ../src/libraylib.bc | |||
| endif | |||
| # define additional parameters and flags for windows | |||
| ifeq ($(PLATFORM_OS),WINDOWS) | |||
| # resources file contains windows exe icon | |||
| # -Wl,--subsystem,windows hides the console window | |||
| WINFLAGS = ../src/resources -Wl,--subsystem,windows | |||
| endif | |||
| ifeq ($(PLATFORM),PLATFORM_WEB) | |||
| EXT = .html | |||
| endif | |||
| # define all object files required | |||
| SAMPLES = \ | |||
| arkanoid \ | |||
| asteroids \ | |||
| asteroids_survival \ | |||
| floppy \ | |||
| gold_fever \ | |||
| gorilas \ | |||
| missile_commander \ | |||
| pang \ | |||
| snake \ | |||
| space_invaders \ | |||
| tetris \ | |||
| fix_dylib \ | |||
| # typing 'make' will invoke the first target entry in the file, | |||
| # in this case, the 'default' target entry is raylib | |||
| default: samples | |||
| # compile all game samples | |||
| samples: $(SAMPLES) | |||
| # compile game sample - arkanoid | |||
| arkanoid: arkanoid.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - steroids | |||
| asteroids: asteroids.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - asteroids_survival | |||
| asteroids_survival: asteroids_survival.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - floppy | |||
| floppy: floppy.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - gold_fever | |||
| gold_fever: gold_fever.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - gorilas | |||
| gorilas: gorilas.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - missile_commander | |||
| missile_commander: missile_commander.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - pang | |||
| pang: pang.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - snake | |||
| snake: snake.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - space_invaders | |||
| space_invaders: space_invaders.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # compile game sample - tetris | |||
| tetris: tetris.c | |||
| $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
| # fix dylib install path name for each executable (MAC) | |||
| fix_dylib: | |||
| ifeq ($(PLATFORM_OS),OSX) | |||
| find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file | |||
| endif | |||
| # clean everything | |||
| clean: | |||
| ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||
| ifeq ($(PLATFORM_OS),OSX) | |||
| find . -type f -perm +ugo+x -delete | |||
| rm -f *.o | |||
| else | |||
| ifeq ($(PLATFORM_OS),LINUX) | |||
| find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f | |||
| else | |||
| del *.o *.exe | |||
| endif | |||
| endif | |||
| endif | |||
| ifeq ($(PLATFORM),PLATFORM_RPI) | |||
| find . -type f -executable -delete | |||
| rm -f *.o | |||
| endif | |||
| ifeq ($(PLATFORM),PLATFORM_WEB) | |||
| del *.o *.html *.js | |||
| endif | |||
| @echo Cleaning done | |||
| # instead of defining every module one by one, we can define a pattern | |||
| # this pattern below will automatically compile every module defined on $(OBJS) | |||
| #%.exe : %.c | |||
| # $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) | |||