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			@ -711,23 +711,23 @@ typedef enum { | 
			
		
		
	
		
			
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			    GAMEPAD_AXIS_RIGHT_Y = 3, | 
			
		
		
	
		
			
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			    // Pressure levels for the back triggers | 
			
		
		
	
		
			
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			    GAMEPAD_AXIS_LEFT_TRIGGER = 4,      // [1..-1] (pressure-level) | 
			
		
		
	
		
			
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			    GAMEPAD_AXIS_RIGHT_TRIGGER = 5      // [1..-1] (pressure-level) | 
			
		
		
	
		
			
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			    GAMEPAD_AXIS_LEFT_TRIGGER = 4,  // [1..-1] (pressure-level) | 
			
		
		
	
		
			
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			    GAMEPAD_AXIS_RIGHT_TRIGGER = 5  // [1..-1] (pressure-level) | 
			
		
		
	
		
			
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			} GamepadAxis; | 
			
		
		
	
		
			
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			// Material map index | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    MATERIAL_MAP_ALBEDO    = 0,       // MATERIAL_MAP_DIFFUSE | 
			
		
		
	
		
			
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			    MATERIAL_MAP_METALNESS = 1,       // MATERIAL_MAP_SPECULAR | 
			
		
		
	
		
			
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			    MATERIAL_MAP_NORMAL    = 2, | 
			
		
		
	
		
			
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			    MATERIAL_MAP_ROUGHNESS = 3, | 
			
		
		
	
		
			
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			    MATERIAL_MAP_OCCLUSION, | 
			
		
		
	
		
			
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			    MATERIAL_MAP_EMISSION, | 
			
		
		
	
		
			
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			    MATERIAL_MAP_HEIGHT, | 
			
		
		
	
		
			
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			    MATERIAL_MAP_BRDG, | 
			
		
		
	
		
			
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			    MATERIAL_MAP_CUBEMAP,             // NOTE: Uses GL_TEXTURE_CUBE_MAP | 
			
		
		
	
		
			
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			    MATERIAL_MAP_IRRADIANCE,          // NOTE: Uses GL_TEXTURE_CUBE_MAP | 
			
		
		
	
		
			
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			    MATERIAL_MAP_PREFILTER            // NOTE: Uses GL_TEXTURE_CUBE_MAP | 
			
		
		
	
		
			
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			    MATERIAL_MAP_ALBEDO    = 0,     // Albedo material (same as: MATERIAL_MAP_DIFFUSE) | 
			
		
		
	
		
			
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			    MATERIAL_MAP_METALNESS,         // Metalness material (same as: MATERIAL_MAP_SPECULAR) | 
			
		
		
	
		
			
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			    MATERIAL_MAP_NORMAL,            // Normal material | 
			
		
		
	
		
			
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			    MATERIAL_MAP_ROUGHNESS,         // Roughness material | 
			
		
		
	
		
			
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			    MATERIAL_MAP_OCCLUSION,         // Ambient occlusion material | 
			
		
		
	
		
			
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			    MATERIAL_MAP_EMISSION,          // Emission material | 
			
		
		
	
		
			
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			    MATERIAL_MAP_HEIGHT,            // Heightmap material | 
			
		
		
	
		
			
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			    MATERIAL_MAP_CUBEMAP,           // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | 
			
		
		
	
		
			
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			    MATERIAL_MAP_IRRADIANCE,        // ">Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | 
			
		
		
	
		
			
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			    MATERIAL_MAP_PREFILTER          // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | 
			
		
		
	
		
			
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			    MATERIAL_MAP_BRDG,              // Brdg material | 
			
		
		
	
		
			
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			} MaterialMapIndex; | 
			
		
		
	
		
			
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			#define MATERIAL_MAP_DIFFUSE      MATERIAL_MAP_ALBEDO | 
			
		
		
	
	
		
			
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			@ -735,32 +735,32 @@ typedef enum { | 
			
		
		
	
		
			
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			// Shader location index | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_POSITION = 0, | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_TEXCOORD01, | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_TEXCOORD02, | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_NORMAL, | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_TANGENT, | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_COLOR, | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_MVP, | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_VIEW, | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_PROJECTION, | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_MODEL, | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_NORMAL, | 
			
		
		
	
		
			
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			    SHADER_LOC_VECTOR_VIEW, | 
			
		
		
	
		
			
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			    SHADER_LOC_COLOR_DIFFUSE, | 
			
		
		
	
		
			
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			    SHADER_LOC_COLOR_SPECULAR, | 
			
		
		
	
		
			
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			    SHADER_LOC_COLOR_AMBIENT, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_ALBEDO,          // SHADER_LOC_MAP_DIFFUSE | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_METALNESS,       // SHADER_LOC_MAP_SPECULAR | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_NORMAL, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_ROUGHNESS, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_OCCLUSION, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_EMISSION, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_HEIGHT, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_CUBEMAP, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_IRRADIANCE, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_PREFILTER, | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_BRDF | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_POSITION = 0, // Shader location point: position | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_TEXCOORD01,   // Shader location point: texcoord01 | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_TEXCOORD02,   // Shader location point: texcoord02 | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_NORMAL,       // Shader location point: normal | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_TANGENT,      // Shader location point: tangent | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_COLOR,        // Shader location point: color | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_MVP,          // Shader location point: model-view-projection matrix | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_VIEW,         // Shader location point: view matrix | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_PROJECTION,   // Shader location point: projection matrix | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_MODEL,        // Shader location point: model matrix | 
			
		
		
	
		
			
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			    SHADER_LOC_MATRIX_NORMAL,       // Shader location point: normal matrix | 
			
		
		
	
		
			
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			    SHADER_LOC_VECTOR_VIEW,         // Shader location point: view vector | 
			
		
		
	
		
			
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			    SHADER_LOC_COLOR_DIFFUSE,       // Shader location point: diffuse color | 
			
		
		
	
		
			
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			    SHADER_LOC_COLOR_SPECULAR,      // Shader location point: specular color | 
			
		
		
	
		
			
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			    SHADER_LOC_COLOR_AMBIENT,       // Shader location point: ambient color | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_ALBEDO,          // Shader location point: albedo texture (same as: SHADER_LOC_MAP_DIFFUSE) | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_METALNESS,       // Shader location point: metalness texture (same as: SHADER_LOC_MAP_SPECULAR) | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_NORMAL,          // Shader location point: normal texture | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_ROUGHNESS,       // Shader location point: roughness texture | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_OCCLUSION,       // Shader location point: occlusion texture | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_EMISSION,        // Shader location point: emission texture | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_HEIGHT,          // Shader location point: height texture | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_CUBEMAP,         // Shader location point: cubemap texture_cube_map | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_IRRADIANCE,      // Shader location point: irradiance texture_cube_map | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_PREFILTER,       // Shader location point: prefilter texture_cube_map | 
			
		
		
	
		
			
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			    SHADER_LOC_MAP_BRDF             // Shader location point: brdf texture | 
			
		
		
	
		
			
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			} ShaderLocationIndex; | 
			
		
		
	
		
			
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			#define SHADER_LOC_MAP_DIFFUSE      SHADER_LOC_MAP_ALBEDO | 
			
		
		
	
	
		
			
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			@ -768,41 +768,49 @@ typedef enum { | 
			
		
		
	
		
			
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			// Shader uniform data type | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_FLOAT = 0, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_VEC2, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_VEC3, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_VEC4, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_INT, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_IVEC2, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_IVEC3, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_IVEC4, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_SAMPLER2D | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_FLOAT = 0,       // Shader uniform type: float | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_VEC2,            // Shader uniform type: vec2 (2 float) | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_VEC3,            // Shader uniform type: vec3 (3 float) | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_VEC4,            // Shader uniform type: vec4 (4 float) | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_INT,             // Shader uniform type: int | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_IVEC2,           // Shader uniform type: ivec2 (2 int) | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_IVEC3,           // Shader uniform type: ivec3 (3 int) | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_IVEC4,           // Shader uniform type: ivec4 (4 int) | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_SAMPLER2D        // Shader uniform type: sampler2d | 
			
		
		
	
		
			
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			} ShaderUniformDataType; | 
			
		
		
	
		
			
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			// Shader attribute data types | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    SHADER_ATTRIB_FLOAT = 0,        // Shader attribute type: float | 
			
		
		
	
		
			
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			    SHADER_ATTRIB_VEC2,             // Shader attribute type: vec2 (2 float) | 
			
		
		
	
		
			
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			    SHADER_ATTRIB_VEC3,             // Shader attribute type: vec3 (3 float) | 
			
		
		
	
		
			
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			    SHADER_ATTRIB_VEC4              // Shader attribute type: vec4 (4 float) | 
			
		
		
	
		
			
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			} ShaderAttributeDataType; | 
			
		
		
	
		
			
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			// Pixel formats | 
			
		
		
	
		
			
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			// NOTE: Support depends on OpenGL version and platform | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,     // 8 bit per pixel (no alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,        // 8*2 bpp (2 channels) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R5G6B5,            // 16 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R8G8B8,            // 24 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,          // 16 bpp (1 bit alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,          // 16 bpp (4 bit alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,          // 32 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R32,               // 32 bpp (1 channel - float) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R32G32B32,         // 32*3 bpp (3 channels - float) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,      // 32*4 bpp (4 channels - float) | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_DXT1_RGB,            // 4 bpp (no alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_DXT1_RGBA,           // 4 bpp (1 bit alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_DXT3_RGBA,           // 8 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_DXT5_RGBA,           // 8 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ETC1_RGB,            // 4 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ETC2_RGB,            // 4 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,       // 8 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_PVRT_RGB,            // 4 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_PVRT_RGBA,           // 4 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,       // 8 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA        // 2 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,    // 8*2 bpp (2 channels) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R5G6B5,        // 16 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R8G8B8,        // 24 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,      // 16 bpp (1 bit alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,      // 16 bpp (4 bit alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,      // 32 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R32,           // 32 bpp (1 channel - float) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R32G32B32,     // 32*3 bpp (3 channels - float) | 
			
		
		
	
		
			
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			    PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,  // 32*4 bpp (4 channels - float) | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_DXT1_RGB,        // 4 bpp (no alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_DXT1_RGBA,       // 4 bpp (1 bit alpha) | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_DXT3_RGBA,       // 8 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_DXT5_RGBA,       // 8 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ETC1_RGB,        // 4 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ETC2_RGB,        // 4 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,   // 8 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_PVRT_RGB,        // 4 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_PVRT_RGBA,       // 4 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,   // 8 bpp | 
			
		
		
	
		
			
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			    PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA    // 2 bpp | 
			
		
		
	
		
			
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			} PixelFormat; | 
			
		
		
	
		
			
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			// Texture parameters: filter mode | 
			
		
		
	
	
		
			
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			@ -819,68 +827,68 @@ typedef enum { | 
			
		
		
	
		
			
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			// Texture parameters: wrap mode | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_REPEAT = 0,        // Repeats texture in tiled mode | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_CLAMP,             // Clamps texture to edge pixel in tiled mode | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_MIRROR_REPEAT,     // Mirrors and repeats the texture in tiled mode | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_MIRROR_CLAMP       // Mirrors and clamps to border the texture in tiled mode | 
			
		
		
	
		
			
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			 | 
			
			    TEXTURE_WRAP_REPEAT = 0,                // Repeats texture in tiled mode | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_CLAMP,                     // Clamps texture to edge pixel in tiled mode | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_MIRROR_REPEAT,             // Mirrors and repeats the texture in tiled mode | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_MIRROR_CLAMP               // Mirrors and clamps to border the texture in tiled mode | 
			
		
		
	
		
			
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			 | 
			
			} TextureWrap; | 
			
		
		
	
		
			
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			 | 
			
			// Cubemap layouts | 
			
		
		
	
		
			
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			 | 
			
			typedef enum { | 
			
		
		
	
		
			
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			    CUBEMAP_LAYOUT_AUTO_DETECT = 0,        // Automatically detect layout type | 
			
		
		
	
		
			
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			 | 
			
			    CUBEMAP_LAYOUT_LINE_VERTICAL,          // Layout is defined by a vertical line with faces | 
			
		
		
	
		
			
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			 | 
			
			    CUBEMAP_LAYOUT_LINE_HORIZONTAL,        // Layout is defined by an horizontal line with faces | 
			
		
		
	
		
			
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			    CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,    // Layout is defined by a 3x4 cross with cubemap faces | 
			
		
		
	
		
			
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			    CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,    // Layout is defined by a 4x3 cross with cubemap faces | 
			
		
		
	
		
			
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			 | 
			
			    CUBEMAP_LAYOUT_PANORAMA                // Layout is defined by a panorama image (equirectangular map) | 
			
		
		
	
		
			
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			 | 
			
			    CUBEMAP_LAYOUT_AUTO_DETECT = 0,         // Automatically detect layout type | 
			
		
		
	
		
			
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			 | 
			
			    CUBEMAP_LAYOUT_LINE_VERTICAL,           // Layout is defined by a vertical line with faces | 
			
		
		
	
		
			
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			 | 
			
			    CUBEMAP_LAYOUT_LINE_HORIZONTAL,         // Layout is defined by an horizontal line with faces | 
			
		
		
	
		
			
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			 | 
			
			    CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,     // Layout is defined by a 3x4 cross with cubemap faces | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			    CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,     // Layout is defined by a 4x3 cross with cubemap faces | 
			
		
		
	
		
			
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			 | 
			
			    CUBEMAP_LAYOUT_PANORAMA                 // Layout is defined by a panorama image (equirectangular map) | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			} CubemapLayout; | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			// Font type, defines generation method | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			typedef enum { | 
			
		
		
	
		
			
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			 | 
			
			    FONT_DEFAULT = 0,       // Default font generation, anti-aliased | 
			
		
		
	
		
			
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			 | 
			
			    FONT_BITMAP,            // Bitmap font generation, no anti-aliasing | 
			
		
		
	
		
			
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			 | 
			
			    FONT_SDF                // SDF font generation, requires external shader | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			    FONT_DEFAULT = 0,               // Default font generation, anti-aliased | 
			
		
		
	
		
			
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			 | 
			
			    FONT_BITMAP,                    // Bitmap font generation, no anti-aliasing | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			    FONT_SDF                        // SDF font generation, requires external shader | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			} FontType; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Color blending modes (pre-defined) | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			typedef enum { | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			    BLEND_ALPHA = 0,        // Blend textures considering alpha (default) | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			    BLEND_ADDITIVE,         // Blend textures adding colors | 
			
		
		
	
		
			
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			 | 
			
			 | 
			
			    BLEND_MULTIPLIED,       // Blend textures multiplying colors | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_ADD_COLORS,       // Blend textures adding colors (alternative) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_SUBTRACT_COLORS,  // Blend textures subtracting colors (alternative) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_CUSTOM            // Belnd textures using custom src/dst factors (use rlSetBlendMode()) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_ALPHA = 0,                // Blend textures considering alpha (default) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_ADDITIVE,                 // Blend textures adding colors | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_MULTIPLIED,               // Blend textures multiplying colors | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_ADD_COLORS,               // Blend textures adding colors (alternative) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    BLEND_CUSTOM                    // Belnd textures using custom src/dst factors (use rlSetBlendMode()) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} BlendMode; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Gestures | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// NOTE: It could be used as flags to enable only some gestures | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			typedef enum { | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_NONE        = 0, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_TAP         = 1, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_DOUBLETAP   = 2, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_HOLD        = 4, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_DRAG        = 8, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_SWIPE_RIGHT = 16, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_SWIPE_LEFT  = 32, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_SWIPE_UP    = 64, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_SWIPE_DOWN  = 128, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_PINCH_IN    = 256, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_PINCH_OUT   = 512 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_NONE        = 0,        // No gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_TAP         = 1,        // Tap gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_DOUBLETAP   = 2,        // Double tap gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_HOLD        = 4,        // Hold gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_DRAG        = 8,        // Drag gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_SWIPE_RIGHT = 16,       // Swipe right gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_SWIPE_LEFT  = 32,       // Swipe left gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_SWIPE_UP    = 64,       // Swipe up gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_SWIPE_DOWN  = 128,      // Swipe down gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_PINCH_IN    = 256,      // Pinch in gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GESTURE_PINCH_OUT   = 512       // Pinch out gesture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} Gesture; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Camera system modes | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			typedef enum { | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_CUSTOM = 0, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_FREE, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_ORBITAL, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_FIRST_PERSON, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_THIRD_PERSON | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_CUSTOM = 0,              // Custom camera | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_FREE,                    // Free camera | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_ORBITAL,                 // Orbital camera | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_FIRST_PERSON,            // First person camera | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_THIRD_PERSON             // Third person camera | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} CameraMode; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Camera projection | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			typedef enum { | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_PERSPECTIVE = 0, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_ORTHOGRAPHIC | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_PERSPECTIVE = 0,         // Perspective projection | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CAMERA_ORTHOGRAPHIC             // Orthographic projection | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} CameraProjection; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// N-patch layout | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |