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@ -181,12 +181,12 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang |
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//---------------------------------------------------------------------------------- |
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// Touch gesture variables |
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static Vector2 touchDownPosition = { 0.0f, 0.0f }; |
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static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; |
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static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; |
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static Vector2 touchUpPosition = { 0.0f, 0.0f }; |
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static Vector2 moveDownPosition = { 0.0f, 0.0f }; |
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; |
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static Vector2 touchDownPosition = { 0.0f, 0.0f }; // First touch down position |
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static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; // Second touch down position |
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static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; // Touch drag position |
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static Vector2 touchUpPosition = { 0.0f, 0.0f }; // Touch up position |
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static Vector2 moveDownPosition = { 0.0f, 0.0f }; // First touch down position on move |
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; // Second touch down position on move |
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static int pointCount = 0; // Touch points counter |
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static int firstTouchId = -1; // Touch id for first touch point |
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