Selaa lähdekoodia

Comments review

pull/1060/head
Ray 5 vuotta sitten
vanhempi
commit
89fedf0bb9
2 muutettua tiedostoa jossa 6 lisäystä ja 7 poistoa
  1. +6
    -6
      src/gestures.h
  2. +0
    -1
      src/rlgl.h

+ 6
- 6
src/gestures.h Näytä tiedosto

@ -181,12 +181,12 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
//----------------------------------------------------------------------------------
// Touch gesture variables
static Vector2 touchDownPosition = { 0.0f, 0.0f };
static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
static Vector2 touchUpPosition = { 0.0f, 0.0f };
static Vector2 moveDownPosition = { 0.0f, 0.0f };
static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
static Vector2 touchDownPosition = { 0.0f, 0.0f }; // First touch down position
static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; // Second touch down position
static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; // Touch drag position
static Vector2 touchUpPosition = { 0.0f, 0.0f }; // Touch up position
static Vector2 moveDownPosition = { 0.0f, 0.0f }; // First touch down position on move
static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; // Second touch down position on move
static int pointCount = 0; // Touch points counter
static int firstTouchId = -1; // Touch id for first touch point

+ 0
- 1
src/rlgl.h Näytä tiedosto

@ -813,7 +813,6 @@ static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supporte
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; // Entry point pointer to function glGenVertexArrays()
static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; // Entry point pointer to function glBindVertexArray()
static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; // Entry point pointer to function glDeleteVertexArrays()
//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
#endif
#if defined(SUPPORT_VR_SIMULATOR)

Ladataan…
Peruuta
Tallenna