|
|
@ -0,0 +1,89 @@ |
|
|
|
/******************************************************************************************* |
|
|
|
* |
|
|
|
* raylib [shaders] example - Multiple sample2D with default batch system |
|
|
|
* |
|
|
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, |
|
|
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. |
|
|
|
* |
|
|
|
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example |
|
|
|
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders |
|
|
|
* raylib comes with shaders ready for both versions, check raylib/shaders install folder |
|
|
|
* |
|
|
|
* This example has been created using raylib 3.5 (www.raylib.com) |
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
|
|
|
* |
|
|
|
* Copyright (c) 2020 Ramon Santamaria (@raysan5) |
|
|
|
* |
|
|
|
********************************************************************************************/ |
|
|
|
|
|
|
|
#include "raylib.h" |
|
|
|
|
|
|
|
#if defined(PLATFORM_DESKTOP) |
|
|
|
#define GLSL_VERSION 330 |
|
|
|
#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB |
|
|
|
#define GLSL_VERSION 100 |
|
|
|
#endif |
|
|
|
|
|
|
|
int main(void) |
|
|
|
{ |
|
|
|
// Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
const int screenWidth = 800; |
|
|
|
const int screenHeight = 450; |
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib - multiple sample2D"); |
|
|
|
|
|
|
|
Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 }); |
|
|
|
Texture texRed = LoadTextureFromImage(imRed); |
|
|
|
UnloadImage(imRed); |
|
|
|
|
|
|
|
Image imBlue = GenImageColor(800, 450, (Color){ 0, 0, 255, 255 }); |
|
|
|
Texture texBlue = LoadTextureFromImage(imBlue); |
|
|
|
UnloadImage(imBlue); |
|
|
|
|
|
|
|
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION)); |
|
|
|
|
|
|
|
// Set an additional sampler2D, using another texture1 |
|
|
|
// NOTE: Additional samplers are enabled for all batch calls |
|
|
|
SetShaderValueTexture(shader, GetShaderLocation(shader, "texture1"), texBlue); |
|
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// ... |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Draw |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
BeginDrawing(); |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
BeginShaderMode(shader); |
|
|
|
|
|
|
|
// We are drawing texture using default sampler2D but |
|
|
|
// but additional texture units will be also enabled |
|
|
|
DrawTexture(texRed, 0, 0, WHITE); |
|
|
|
|
|
|
|
EndShaderMode(); |
|
|
|
|
|
|
|
EndDrawing(); |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
} |
|
|
|
|
|
|
|
// De-Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
UnloadShader(shader); // Unload shader |
|
|
|
UnloadTexture(texRed); // Unload texture |
|
|
|
UnloadTexture(texBlue); // Unload texture |
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |