diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index f5b3711c5..88120be78 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -196,11 +196,16 @@ void ToggleFullscreen(void) CORE.Window.display.height = mode->height; CORE.Window.position = (Point){ 0, 0 }; - CORE.Window.screen = (Size){ CORE.Window.display.width, CORE.Window.display.height }; + CORE.Window.screen = CORE.Window.display; // Set fullscreen flag to be processed on FramebufferSizeCallback() accordingly FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE); + // NOTE: X11 requires undecorating the window before switching to + // fullscreen to avoid issues with framebuffer scaling + glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE); + FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED); + // WARNING: This function launches FramebufferSizeCallback() glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); } @@ -226,8 +231,14 @@ void ToggleFullscreen(void) } #endif + // WARNING: This function launches FramebufferSizeCallback() glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + + // NOTE: X11 requires restoring the decorated window after switching from + // fullscreen to avoid issues with framebuffer scaling + glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE); + FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED); } // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)