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REVIEWED: GetKeyPressed() #1712

pull/1715/head
Ray 3 years ago
parent
commit
8a8948780e
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/core.c

+ 1
- 1
src/core.c View File

@ -5031,7 +5031,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
else CORE.Input.Keyboard.currentKeyState[key] = 1;
// Check if there is space available in the key queue
if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_RELEASE))
if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))
{
// Add character to the queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;

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