diff --git a/examples/shaders/resources/shaders/glsl100/depth_write.fs b/examples/shaders/resources/shaders/glsl100/depth_write.fs index 6200bd23a..15095db11 100644 --- a/examples/shaders/resources/shaders/glsl100/depth_write.fs +++ b/examples/shaders/resources/shaders/glsl100/depth_write.fs @@ -1,11 +1,13 @@ #version 100 - #extension GL_EXT_frag_depth : enable + precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 colDiffuse; @@ -15,4 +17,4 @@ void main() gl_FragColor = texelColor*colDiffuse*fragColor; gl_FragDepthEXT = 1.0 - gl_FragCoord.z; -} \ No newline at end of file +}