瀏覽代碼

Avoid rendering SPACE character!

pull/465/head
Ray 7 年之前
父節點
當前提交
8af5f9dfe0
共有 1 個檔案被更改,包括 5 行新增2 行删除
  1. +5
    -2
      src/text.c

+ 5
- 2
src/text.c 查看文件

@ -417,12 +417,15 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
i++;
}
else index = GetCharIndex(spriteFont, (unsigned char)text[i]);
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
if ((unsigned char)text[i] != ' ')
{
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor,
spriteFont.chars[index].rec.width*scaleFactor,
spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
}
if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);

Loading…
取消
儲存