|  |  | @ -261,7 +261,9 @@ static void UpdateCameraAngle(Camera *camera) | 
		
	
		
			
			|  |  |  | Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up)); | 
		
	
		
			
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			|  |  |  | // Rotate view vector around right axis | 
		
	
		
			
			|  |  |  | Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, -lookRotation.y - lean.y); | 
		
	
		
			
			|  |  |  | float pitchAngle = -player.body.lookRotation.y - player.lean.y; | 
		
	
		
			
			|  |  |  | pitchAngle = Clamp(pitchAngle, -PI / 2 + 0.0001f, PI / 2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down | 
		
	
		
			
			|  |  |  | Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle); | 
		
	
		
			
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			|  |  |  | // Head animation | 
		
	
		
			
			|  |  |  | // Rotate up direction around forward axis | 
		
	
	
		
			
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