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			@ -1739,7 +1739,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int | 
			
		
		
	
		
			
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			    // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, | 
			
		
		
	
		
			
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			    // but future releases may add more actions (i.e. GLFW_REPEAT) | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentButtonState[button] = action; | 
			
		
		
	
		
			
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			    CORE.Input.Touch.currentTouchState[button] = action; | 
			
		
		
	
		
			
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			#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) | 
			
		
		
	
		
			
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			    // Process mouse events as touches to be able to use mouse-gestures | 
			
		
		
	
		
			
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			    GestureEvent gestureEvent = { 0 }; | 
			
		
		
	
	
		
			
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