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Fix a crash in audio mixing code.

pull/413/head
David Reid hace 8 años
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8b3694a34d
Se han modificado 1 ficheros con 2 adiciones y 2 borrados
  1. +2
    -2
      src/audio.c

+ 2
- 2
src/audio.c Ver fichero

@ -339,8 +339,8 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device* pDevice, mal_uint32 frameC
float tempBuffer[1024]; // 512 frames for stereo.
mal_uint32 framesToReadRightNow = framesToRead;
if (framesToReadRightNow > sizeof(tempBuffer)/DEVICE_CHANNELS) {
framesToReadRightNow = sizeof(tempBuffer)/DEVICE_CHANNELS;
if (framesToReadRightNow > sizeof(tempBuffer)/k">sizeof(tempBuffer[0])/DEVICE_CHANNELS) {
framesToReadRightNow = sizeof(tempBuffer)/k">sizeof(tempBuffer[0])/DEVICE_CHANNELS;
}
// If we're not looping, we need to make sure we flush the internal buffers of the DSP pipeline to ensure we get the

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