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Check buffer overflow

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Ray 6 年前
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8c22f685d1
共有 1 个文件被更改,包括 18 次插入0 次删除
  1. +18
    -0
      src/models.c

+ 18
- 0
src/models.c 查看文件

@ -295,6 +295,8 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
float x = position.x;
float y = position.y;
float z = position.z;
if (rlCheckBufferLimit(36)) rlglDraw();
rlEnableTexture(texture.id);
@ -357,6 +359,9 @@ void DrawSphere(Vector3 centerPos, float radius, Color color)
// Draw sphere with extended parameters
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
{
int numVertex = (rings + 2)*slices*6;
if (rlCheckBufferLimit(numVertex)) rlglDraw();
rlPushMatrix();
// NOTE: Transformation is applied in inverse order (scale -> translate)
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
@ -397,6 +402,9 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
// Draw sphere wires
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
{
int numVertex = (rings + 2)*slices*6;
if (rlCheckBufferLimit(numVertex)) rlglDraw();
rlPushMatrix();
// NOTE: Transformation is applied in inverse order (scale -> translate)
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
@ -440,6 +448,9 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color)
{
if (sides < 3) sides = 3;
int numVertex = sides*6;
if (rlCheckBufferLimit(numVertex)) rlglDraw();
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
@ -496,6 +507,9 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color)
{
if (sides < 3) sides = 3;
int numVertex = sides*8;
if (rlCheckBufferLimit(numVertex)) rlglDraw();
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
@ -524,6 +538,8 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
// Draw a plane
void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
{
if (rlCheckBufferLimit(4)) rlglDraw();
// NOTE: Plane is always created on XZ ground
rlPushMatrix();
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
@ -560,6 +576,8 @@ void DrawGrid(int slices, float spacing)
{
int halfSlices = slices/2;
if (rlCheckBufferLimit(slices*4)) rlglDraw();
rlBegin(RL_LINES);
for (int i = -halfSlices; i <= halfSlices; i++)
{

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