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REVIEWED: `WindowSizeCallback()`, GLFW

It is called on window minification and setting internal width/height to 0, that can break things
pull/4941/head
Ray 5 天之前
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共有 1 個檔案被更改,包括 4 行新增0 行删除
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      src/platforms/rcore_desktop_glfw.c

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src/platforms/rcore_desktop_glfw.c 查看文件

@ -1752,6 +1752,10 @@ static void ErrorCallback(int error, const char *description)
// NOTE: Window resizing not enabled by default, use SetConfigFlags() // NOTE: Window resizing not enabled by default, use SetConfigFlags()
static void WindowSizeCallback(GLFWwindow *window, int width, int height) static void WindowSizeCallback(GLFWwindow *window, int width, int height)
{ {
// WARNING: On window minimization, callback is called,
// but we don't want to change internal screen values, it breaks things
if ((width == 0) || (height == 0)) return;
// Reset viewport and projection matrix for new size // Reset viewport and projection matrix for new size
SetupViewport(width, height); SetupViewport(width, height);

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