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@ -400,7 +400,6 @@ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a cu |
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void UnloadShader(Shader shader); // Unload a custom shader from memory |
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Shader GetDefaultShader(void); // Get default shader |
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Shader GetStandardShader(void); // Get default shader |
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Texture2D GetDefaultTexture(void); // Get default texture |
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int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location |
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