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First person camera now works on web

pull/282/head
Ray 7 years ago
parent
commit
8ccb558996
3 changed files with 2135 additions and 2195 deletions
  1. +3
    -0
      docs/examples/web/core/core_3d_camera_first_person.c
  2. +2121
    -2195
      docs/examples/web/core/core_3d_camera_first_person.js
  3. +11
    -0
      docs/examples/web/makefile

+ 3
- 0
docs/examples/web/core/core_3d_camera_first_person.c View File

@ -88,6 +88,9 @@ void UpdateDrawFrame(void)
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera and player position
// Lock mouse cursor if mouse click on canvas
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) DisableCursor();
//----------------------------------------------------------------------------------
// Draw

+ 2121
- 2195
docs/examples/web/core/core_3d_camera_first_person.js
File diff suppressed because it is too large
View File


+ 11
- 0
docs/examples/web/makefile View File

@ -58,6 +58,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.9
CLANG_VERSION=e1.37.9_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler

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