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Minor comment tweaks

pull/5442/head
Ray 1 день назад
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8cfb99f275
1 измененных файлов: 7 добавлений и 7 удалений
  1. +7
    -7
      src/rcore.c

+ 7
- 7
src/rcore.c Просмотреть файл

@ -315,17 +315,17 @@ typedef struct CoreData {
struct {
struct {
int exitKey; // Default exit key
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
// NOTE: Since key press logic involves comparing previous vs currrent key state,
// key repeats needs to be handled specially
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
int keyPressedQueueCount; // Input keys queue count
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
int charPressedQueueCount; // Input characters queue count
} Keyboard;
@ -341,8 +341,8 @@ typedef struct CoreData {
bool cursorLocked; // Track if cursor is locked (disabled)
bool cursorOnScreen; // Tracks if cursor is inside client area
char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state
char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state
char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
Vector2 currentWheelMove; // Registers current mouse wheel variation
Vector2 previousWheelMove; // Registers previous mouse wheel variation

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