|  |  | @ -2,10 +2,10 @@ | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   raylib [models] example - Skybox loading and drawing | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   This example has been created using raylib 1.8 (www.raylib.com) | 
		
	
		
			
			|  |  |  | *   This example has been created using raylib 3.1 (www.raylib.com) | 
		
	
		
			
			|  |  |  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Copyright (c) 2017 Ramon Santamaria (@raysan5) | 
		
	
		
			
			|  |  |  | *   Copyright (c) 2017-2020 Ramon Santamaria (@raysan5) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | ********************************************************************************************/ | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -46,14 +46,15 @@ int main(void) | 
		
	
		
			
			|  |  |  | SetShaderValue(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, UNIFORM_INT); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Load HDR panorama (sphere) texture | 
		
	
		
			
			|  |  |  | Texture2D texHDR = LoadTexture("resources/dresden_square.hdr"); | 
		
	
		
			
			|  |  |  | char panoFileName[256] = { 0 }; | 
		
	
		
			
			|  |  |  | TextCopy(panoFileName, "resources/dresden_square_2k.hdr"); | 
		
	
		
			
			|  |  |  | Texture2D panorama = LoadTexture(panoFileName); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture | 
		
	
		
			
			|  |  |  | // NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping | 
		
	
		
			
			|  |  |  | skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512); | 
		
	
		
			
			|  |  |  | skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | UnloadTexture(texHDR);      // Texture not required anymore, cubemap already generated | 
		
	
		
			
			|  |  |  | UnloadShader(shdrCubemap);  // Unload cubemap generation shader, not required anymore | 
		
	
		
			
			|  |  |  | UnloadTexture(panorama);    // Texture not required anymore, cubemap already generated | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | SetCameraMode(camera, CAMERA_FIRST_PERSON);  // Set a first person camera mode | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -66,6 +67,30 @@ int main(void) | 
		
	
		
			
			|  |  |  | // Update | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | UpdateCamera(&camera);              // Update camera | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Load new cubemap texture on drag&drop | 
		
	
		
			
			|  |  |  | if (IsFileDropped()) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | int count = 0; | 
		
	
		
			
			|  |  |  | char **droppedFiles = GetDroppedFiles(&count); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (count == 1)         // Only support one file dropped | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga")) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Unload current cubemap texture and load new one | 
		
	
		
			
			|  |  |  | UnloadTexture(skybox.materials[0].maps[MAP_CUBEMAP].texture); | 
		
	
		
			
			|  |  |  | panorama = LoadTexture(droppedFiles[0]); | 
		
	
		
			
			|  |  |  | TextCopy(panoFileName, droppedFiles[0]); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Generate cubemap from panorama texture | 
		
	
		
			
			|  |  |  | skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 512); | 
		
	
		
			
			|  |  |  | UnloadTexture(panorama); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | ClearDroppedFiles();    // Clear internal buffers | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw | 
		
	
	
		
			
				|  |  | @ -75,13 +100,11 @@ int main(void) | 
		
	
		
			
			|  |  |  | ClearBackground(RAYWHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | BeginMode3D(camera); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawGrid(10, 1.0f); | 
		
	
		
			
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			|  |  |  | EndMode3D(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawText(TextFormat("Panorama image from hdrihaven.com: %s", GetFileName(panoFileName)), 10, GetScreenHeight() - 20, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawFPS(10, 10); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | EndDrawing(); | 
		
	
	
		
			
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