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			@ -285,29 +285,29 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color | 
			
		
		
	
		
			
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			        rlBegin(RL_TRIANGLES); | 
			
		
		
	
		
			
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			            rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			            for(int i = 0; i < 2 * rings + mi">1; i++) | 
			
		
		
	
		
			
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			            for(int i = 0; i < 2 * rings + p">(rings / 3); i++) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                for(int j = 0; j < slices; j++) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*i)) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*i)) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*i)) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*(i+1))) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*(i+1))) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*i)) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*i)) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*i)) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*(i))) * sin(DEG2RAD*((j+1)*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*(i))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*(i))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)),  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*i)),  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices))); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)),  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices))); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)),  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices))); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)),  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*i)),  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices))); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i))) * sin(DEG2RAD*((j+1)*360/slices)),  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*(i))),  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*(i))) * cos(DEG2RAD*((j+1)*360/slices))); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)),  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices))); | 
			
		
		
	
		
			
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			                } | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        rlEnd(); | 
			
		
		
	
	
		
			
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			@ -318,37 +318,37 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color | 
			
		
		
	
		
			
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			void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    rlPushMatrix(); | 
			
		
		
	
		
			
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			        o">//rlTranslatef(centerPos.x, centerPos.y, centerPos.z); | 
			
		
		
	
		
			
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			        rlScalef(radius, radius, radius); | 
			
		
		
	
		
			
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			        rlTranslatef(centerPos.x, centerPos.y, centerPos.z); | 
			
		
		
	
		
			
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			        o">//rlScalef(radius, radius, radius); | 
			
		
		
	
		
			
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			        //rlRotatef(rotation, 0, 1, 0); | 
			
		
		
	
		
			
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			        rlBegin(RL_LINES); | 
			
		
		
	
		
			
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			            rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			            for(int i = 0; i < mi">2 * rings + 1; i++) | 
			
		
		
	
		
			
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			            for(int i = 0; i < p">(rings + 2); i++) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                for(int j = 0; j < slices; j++) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*i)) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*i)) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*i)) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*i)) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*(i+1))) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*(i+1))) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*(i+1))) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*(i+1))) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(90/rings)*i)) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(90/rings)*i)) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(90/rings)*i)) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                    rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)) * radius,  | 
			
		
		
	
		
			
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			                               sin(DEG2RAD*(270+(180/(rings + 1))*i)) * radius,  | 
			
		
		
	
		
			
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			                               cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices)) * radius); | 
			
		
		
	
		
			
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			                } | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        rlEnd(); | 
			
		
		
	
	
		
			
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