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Update core.c

Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
pull/683/head
GoblinBob преди 7 години
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променени са 1 файла, в които са добавени 3 реда и са изтрити 1 реда
  1. +3
    -1
      src/core.c

+ 3
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src/core.c Целия файл

@ -1170,7 +1170,9 @@ void BeginTextureMode(RenderTexture2D target)
rlEnableRenderTexture(target.id); // Enable render target
rlClearScreenBuffers(); // Clear render texture buffers
// Some projects need the buffer to not be empited when drawing to
// the render texture.
//rlClearScreenBuffers(); // Clear render texture buffers
// Set viewport to framebuffer size
rlViewport(0, 0, target.texture.width, target.texture.height);

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