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IsAudioBufferProcessed -> IsAudioStreamProcessed (#951)

It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
pull/953/head
Zatherz 5年前
committed by Ray
コミット
8e86f3586d
1個のファイルの変更1行の追加1行の削除
  1. +1
    -1
      src/raudio.h

+ 1
- 1
src/raudio.h ファイルの表示

@ -182,7 +182,7 @@ float GetMusicTimePlayed(Music music); // Get current m
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
void PlayAudioStream(AudioStream stream); // Play audio stream
void PauseAudioStream(AudioStream stream); // Pause audio stream
void ResumeAudioStream(AudioStream stream); // Resume audio stream

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