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@ -104,21 +104,50 @@ void SetShapesTexture(Texture2D texture, Rectangle source) |
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// Draw a pixel |
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void DrawPixel(int posX, int posY, Color color) |
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{ |
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rlBegin(RL_LINES); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlVertex2f(posX, posY); |
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rlVertex2f(posX + 1, posY + 1); |
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rlEnd(); |
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DrawPixelV((Vector2){ posX, posY }, color); |
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} |
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// Draw a pixel (Vector version) |
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void DrawPixelV(Vector2 position, Color color) |
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{ |
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rlBegin(RL_LINES); |
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#if defined(SUPPORT_QUADS_DRAW_MODE) |
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rlSetTexture(texShapes.id); |
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rlBegin(RL_QUADS); |
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rlNormal3f(0.0f, 0.0f, 1.0f); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); |
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rlVertex2f(position.x, position.y); |
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rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); |
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rlVertex2f(position.x, position.y + 1); |
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); |
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rlVertex2f(position.x + 1, position.y + 1); |
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); |
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rlVertex2f(position.x + 1, position.y); |
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rlEnd(); |
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rlSetTexture(0); |
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#else |
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rlBegin(RL_TRIANGLES); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlVertex2f(position.x, position.y); |
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rlVertex2f(position.x + 1.0f, position.y + 1.0f); |
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rlVertex2f(position.x, position.y + 1); |
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rlVertex2f(position.x + 1, position.y); |
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rlVertex2f(position.x + 1, position.y); |
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rlVertex2f(position.x, position.y + 1); |
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rlVertex2f(position.x + 1, position.y + 1); |
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rlEnd(); |
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#endif |
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} |
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// Draw a line |
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