Browse Source

Added example to build system

pull/4861/head
luis605 6 days ago
parent
commit
8ec52e3b25
6 changed files with 579 additions and 4 deletions
  1. +1
    -1
      examples/Makefile
  2. +6
    -2
      examples/Makefile.Web
  3. +1
    -1
      examples/README.md
  4. BIN
      examples/shaders/shaders_view_depth.png
  5. +569
    -0
      projects/VS2022/examples/shaders_view_depth.vcxproj
  6. +2
    -0
      projects/VS2022/raylib.sln

+ 1
- 1
examples/Makefile View File

@ -628,7 +628,6 @@ SHADERS = \
shaders/shaders_lightmap \
shaders/shaders_mesh_instancing \
shaders/shaders_model_shader \
shaders/shaders_view_depth \
shaders/shaders_multi_sample2d \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \
@ -642,6 +641,7 @@ SHADERS = \
shaders/shaders_texture_outline \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_view_depth \
shaders/shaders_write_depth \
shaders/shaders_vertex_displacement

+ 6
- 2
examples/Makefile.Web View File

@ -278,7 +278,7 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# --source-map-base # allow debugging in browser with source map
# --shell-file shell.html # define a custom shell .html and output extension
LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0
# Using GLFW3 library (instead of RGFW)
ifeq ($(PLATFORM),PLATFORM_WEB)
LDFLAGS += -sUSE_GLFW=3
@ -524,6 +524,7 @@ SHADERS = \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_vertex_displacement \
shaders/shaders_view_depth \
shaders/shaders_write_depth
AUDIO = \
@ -1149,6 +1150,10 @@ shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
--preload-file shaders/resources/space.png@resources/space.png \
--preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
shaders/shaders_view_depth: shaders/shaders_view_depth.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
shaders/shaders_write_depth: shaders/shaders_write_depth.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
@ -1234,4 +1239,3 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
del *.o *.html *.js
endif
@echo Cleaning done

+ 1
- 1
examples/README.md View File

@ -200,6 +200,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| 139 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
| 140 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
| 141 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width=80> | ⭐️⭐️⭐️☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
| 142 | [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐️⭐️⭐️☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
### category: audio
@ -229,4 +230,3 @@ Examples showing raylib misc functionality that does not fit in other categories
| 154 | [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐️⭐️☆☆ | 1.0 | 4.6 | [Ray](https://github.com/raysan5) |
As always contributions are welcome, feel free to send new examples! Here is an [examples template](examples_template.c) to start with!

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examples/shaders/shaders_view_depth.png View File

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projects/VS2022/examples/shaders_view_depth.vcxproj View File

@ -0,0 +1,569 @@
<?xml version="1.0" encoding="utf-8"?>
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<ProjectGuid>{70B35F59-AFC2-4D8F-8833-5314D2047A81}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
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+ 2
- 0
projects/VS2022/raylib.sln View File

@ -269,6 +269,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_m3d", "examp
EndProject
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