From 8f3e91ae832be95f9c882eaeb39c0af4c4cc8046 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 28 Mar 2021 20:15:57 +0200 Subject: [PATCH] REVIEWED: models_gltf_model #1684 --- examples/models/models_gltf_model.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/examples/models/models_gltf_model.c b/examples/models/models_gltf_model.c index d515c652..24996e5c 100644 --- a/examples/models/models_gltf_model.c +++ b/examples/models/models_gltf_model.c @@ -21,6 +21,8 @@ #include +#define MAX_MODELS 6 + int main(void) { // Initialization @@ -38,18 +40,16 @@ int main(void) camera.fovy = 45.0f; // Camera field-of-view Y camera.projection = CAMERA_PERSPECTIVE; // Camera mode type - Model model[7]; + Model model[MAX_MODELS] = { 0 }; model[0] = LoadModel("resources/gltf/raylib_32x32.glb"); model[1] = LoadModel("resources/gltf/rigged_figure.glb"); - model[2] = LoadModel("resources/gltf/Avocado.glb"); - model[3] = LoadModel("resources/gltf/GearboxAssy.glb"); - model[4] = LoadModel("resources/gltf/BoxAnimated.glb"); - model[5] = LoadModel("resources/gltf/AnimatedTriangle.gltf"); - model[6] = LoadModel("resources/gltf/AnimatedMorphCube.glb"); + model[2] = LoadModel("resources/gltf/GearboxAssy.glb"); + model[3] = LoadModel("resources/gltf/BoxAnimated.glb"); + model[4] = LoadModel("resources/gltf/AnimatedTriangle.gltf"); + model[5] = LoadModel("resources/gltf/AnimatedMorphCube.glb"); int currentModel = 0; - int modelCount = 7; Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position @@ -68,13 +68,13 @@ int main(void) if (IsKeyReleased(KEY_RIGHT)) { currentModel++; - if (currentModel == modelCount) currentModel = 0; + if (currentModel == MAX_MODELS) currentModel = 0; } if (IsKeyReleased(KEY_LEFT)) { currentModel--; - if (currentModel < 0) currentModel = modelCount - 1; + if (currentModel < 0) currentModel = MAX_MODELS - 1; } // Draw @@ -97,7 +97,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - for(int i = 0; i < modelCount; i++) UnloadModel(model[i]); // Unload models + for(int i = 0; i < MAX_MODELS; i++) UnloadModel(model[i]); // Unload models CloseWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------