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Fix compilation for PLATFORM_WEB examples (#3454)

pull/3458/head
ubkp 1 year ago
committed by GitHub
parent
commit
8f517b7651
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1 changed files with 56 additions and 4 deletions
  1. +56
    -4
      examples/Makefile.Web

+ 56
- 4
examples/Makefile.Web View File

@ -149,7 +149,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
MAKE = mingw32-make
MAKE = emmake make
endif
# Define compiler flags: CFLAGS
@ -268,7 +268,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# are specified per-example for optimization
# Define a custom shell .html and output extension
LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
LDFLAGS += --shell-file $(RAYLIB_PATH)/src/minshell.html
EXT = .html
endif
@ -340,6 +340,7 @@ CORE = \
core/core_input_mouse \
core/core_input_mouse_wheel \
core/core_input_gamepad \
core/core_input_gamepad_info \
core/core_input_multitouch \
core/core_input_gestures \
core/core_input_gestures_web \
@ -392,6 +393,7 @@ TEXTURES = \
textures/textures_image_generation \
textures/textures_image_loading \
textures/textures_image_processing \
textures/textures_image_rotate \
textures/textures_image_text \
textures/textures_to_image \
textures/textures_raw_data \
@ -473,9 +475,18 @@ AUDIO = \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
audio/audio_sound_multi \
audio/audio_stream_effects \
audio/audio_mixed_processor
OTHERS = \
others/easings_testbed \
others/embedded_files_loading \
others/raylib_opengl_interop \
others/raymath_vector_angle \
others/rlgl_compute_shader \
others/rlgl_standalone
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define processes to execute
@ -512,6 +523,9 @@ core/core_input_gamepad: core/core_input_gamepad.c
--preload-file core/resources/ps3.png@resources/ps3.png \
--preload-file core/resources/xbox.png@resources/xbox.png
core/core_input_gamepad_info: core/core_input_gamepad.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_input_multitouch: core/core_input_multitouch.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -529,7 +543,7 @@ core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -541,7 +555,7 @@ core/core_3d_camera_free: core/core_3d_camera_free.c
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -675,6 +689,10 @@ textures/textures_image_processing: textures/textures_image_processing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/parrots.png@resources/parrots.png
textures/textures_image_rotate: textures/textures_image_rotate.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png
textures/textures_image_text: textures/textures_image_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file textures/resources/parrots.png@resources/parrots.png \
@ -740,6 +758,10 @@ textures/textures_gif_player: textures/textures_gif_player.c
textures/textures_fog_of_war: textures/textures_fog_of_war.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_svg_loading: textures/textures_svg_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/test.svg
# Compile TEXT examples
text/text_raylib_fonts: text/text_raylib_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -963,6 +985,13 @@ shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
shaders/shaders_lightmap: shaders/shaders_lightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
--preload-file shaders/resources/shaders/glsl330/lightmap.vs \
--preload-file shaders/resources/shaders/glsl330/lightmap.fs \
--preload-file shaders/resources/cubicmap_atlas.png \
--preload-file shaders/resources/spark_flame.png
shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
@ -1003,6 +1032,10 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
--preload-file audio/resources/sound.wav@resources/sound.wav \
--preload-file audio/resources/target.ogg@resources/target.ogg
audio/audio_sound_multi: audio/audio_sound_multi.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/sound.wav@resources/sound.wav
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file audio/resources/country.mp3@resources/country.mp3
@ -1012,6 +1045,25 @@ audio/audio_mixed_processor: audio/audio_mixed_processor.c
--preload-file audio/resources/country.mp3@resources/country.mp3 \
--preload-file audio/resources/coin.wav@resources/coin.wav
# Compile OTHERS examples
others/easings_testbed: others/easings_testbed.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
others/embedded_files_loading: others/embedded_files_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
others/raylib_opengl_interop:
$(info Skipping_others_raylib_opengl_interop)
others/raymath_vector_angle: others/raymath_vector_angle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
others/rlgl_compute_shader:
$(info Skipping_others_rlgl_compute_shader)
others/rlgl_standalone:
$(info Skipping_others_rlgl_standalone)
# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)

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