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ADDED: example: `text_codepoints_loading`

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Ray 2 years ago
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  1. BIN
      examples/text/resources/DotGothic16-Regular.ttf
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      examples/text/resources/DotGothic16-Regular_OFL.txt
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      examples/text/text_codepoints_loading.c
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      examples/text/text_codepoints_loading.png
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      projects/VS2022/examples/text_codepoints_loading.vcxproj
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      projects/VS2022/raylib.sln

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examples/text/resources/DotGothic16-Regular.ttf View File


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examples/text/resources/DotGothic16-Regular_OFL.txt View File

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Copyright 2020 The DotGothic16 Project Authors (https://github.com/fontworks-fonts/DotGothic16)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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examples/text/text_codepoints_loading.c View File

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/*******************************************************************************************
*
* raylib [text] example - Codepoints loading
*
* This example has been created using raylib 4.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2022 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include <stdlib.h> // Required for: calloc(), realloc(), free()
#include <string.h> // Required for: memcpy()
// Text to be displayed, must be UTF-8 (save this code file as UTF-8)
// NOTE: It can contain all the required text for the game,
// this text will be scanned to get all the required codepoints
static char *text = "いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす";
// Remove codepoint duplicates if requested
static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading");
// Get codepoints from text
int codepointCount = 0;
int *codepoints = LoadCodepoints(text, &codepointCount);
// Removed duplicate codepoints to generate smaller font atlas
int codepointsNoDupsCount = 0;
int *codepointsNoDups = CodepointRemoveDuplicates(codepoints, codepointCount, &codepointsNoDupsCount);
UnloadCodepoints(codepoints);
// Load font containing all the provided codepoint glyphs
// A texture font atlas is automatically generated
Font font = LoadFontEx("resources/DotGothic16-Regular.ttf", 36, codepointsNoDups, codepointsNoDupsCount);
// Set bilinear scale filter for better font scaling
SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
// Free codepoints, atlas has already been generated
free(codepointsNoDups);
bool showFontAtlas = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) showFontAtlas = !showFontAtlas;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(0, 0, GetScreenWidth(), 70, BLACK);
DrawText(TextFormat("Total codepoints contained in provided text: %i", codepointCount), 10, 10, 20, GREEN);
DrawText(TextFormat("Total codepoints required for font atlas (duplicates excluded): %i", codepointsNoDupsCount), 10, 40, 20, GREEN);
if (showFontAtlas)
{
// Draw generated font texture atlas containing provided codepoints
DrawTexture(font.texture, 150, 100, BLACK);
DrawRectangleLines(150, 100, font.texture.width, font.texture.height, BLACK);
}
else
{
// Draw provided text with laoded font, containing all required codepoint glyphs
DrawTextEx(font, text, (Vector2) { 160, 110 }, 48, 5, BLACK);
}
DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(font); // Unload font
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Remove codepoint duplicates if requested
// WARNING: This process could be a bit slow if there text to process is very long
static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointsResultCount)
{
int codepointsNoDupsCount = codepointCount;
int *codepointsNoDups = (int *)calloc(codepointCount, sizeof(int));
memcpy(codepointsNoDups, codepoints, codepointCount*sizeof(int));
// Remove duplicates
for (int i = 0; i < codepointsNoDupsCount; i++)
{
for (int j = i + 1; j < codepointsNoDupsCount; j++)
{
if (codepointsNoDups[i] == codepointsNoDups[j])
{
for (int k = j; k < codepointsNoDupsCount; k++) codepointsNoDups[k] = codepointsNoDups[k + 1];
codepointsNoDupsCount--;
j--;
}
}
}
// NOTE: The size of codepointsNoDups is the same as original array but
// only required positions are filled (codepointsNoDupsCount)
*codepointsResultCount = codepointsNoDupsCount;
return codepointsNoDups;
}

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examples/text/text_codepoints_loading.png View File

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+ 19
- 0
projects/VS2022/raylib.sln View File

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EndProject
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EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_codepoints_loading", "examples\text_codepoints_loading.vcxproj", "{F2DB2E59-76BF-4D81-859A-AFC289C046C0}"
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Debug.DLL|x64 = Debug.DLL|x64
@ -2045,6 +2047,22 @@ Global
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{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.ActiveCfg = Release|Win32
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.Build.0 = Release|Win32
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug|x64.ActiveCfg = Debug|x64
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug|x64.Build.0 = Debug|x64
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug|x86.ActiveCfg = Debug|Win32
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug|x86.Build.0 = Debug|Win32
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release.DLL|x64.Build.0 = Release.DLL|x64
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release|x64.ActiveCfg = Release|x64
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release|x64.Build.0 = Release|x64
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release|x86.ActiveCfg = Release|Win32
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release|x86.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -2169,6 +2187,7 @@ Global
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{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

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