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																@ -782,12 +782,15 @@ static SpriteFont LoadBMFont(const char *fileName) | 
															
														
														
													
														
															
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																    char *texPath = NULL; | 
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																    char *texPath = NULL; | 
															
														
														
													
														
															
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																    char *lastSlash = NULL; | 
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																    char *lastSlash = NULL; | 
															
														
														
													
														
															
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																    lastSlash = strrchr(fileName, '/'); // you need escape character | 
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																    texPath = malloc(strlen(fileName) - strlen(lastSlash) + 1 + strlen(texFileName) + 1); | 
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																    memcpy(texPath, fileName, strlen(fileName) - strlen(lastSlash)); | 
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																    strcat(texPath, "/"); | 
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																    strcat(texPath, texFileName); | 
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																    strcat(texPath, "\0"); | 
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																    lastSlash = strrchr(fileName, '/'); | 
															
														
														
													
														
															
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																    // NOTE: We need some extra space to avoid memory corruption on next allocations! | 
															
														
														
													
														
															
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																    texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4); | 
															
														
														
													
														
															
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																    // NOTE: strcat() and strncat() required a '\0' terminated string to work! | 
															
														
														
													
														
															
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																    *texPath = '\0'; | 
															
														
														
													
														
															
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																    strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1); | 
															
														
														
													
														
															
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																    strncat(texPath, texFileName, strlen(texFileName)); | 
															
														
														
													
														
															
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																    TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath); | 
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																    TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath); | 
															
														
														
													
														
															
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																@ -828,7 +831,7 @@ static SpriteFont LoadBMFont(const char *fileName) | 
															
														
														
													
														
															
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																    else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font"); | 
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																    else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font"); | 
															
														
														
													
														
															
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																    // NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts | 
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																    // NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts | 
															
														
														
													
														
															
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																    if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars)) | 
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																    if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0)) | 
															
														
														
													
														
															
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																    { | 
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																    { | 
															
														
														
													
														
															
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																        UnloadSpriteFont(font); | 
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																        UnloadSpriteFont(font); | 
															
														
														
													
														
															
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																        font = GetDefaultFont(); | 
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																        font = GetDefaultFont(); | 
															
														
														
													
												
													
														
															
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