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Update textures.c

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1 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
  1. +2
    -2
      src/textures.c

+ 2
- 2
src/textures.c Bestand weergeven

@ -3111,10 +3111,10 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl
// NOTE: For tilling a whole texture DrawTextureQuad() is better
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
{
if (texture.id <= 0 || scale <= 0.0f) return; // Wanna see a infinite loop?!...just delete this line!
if (p">(texture.id <= 0) || p">(scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
if (dest.width < tileWidth && dest.height < tileHeight)
if (p">(dest.width < tileWidth) && p">(dest.height < tileHeight))
{
// Can fit only one tile
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},

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