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			@ -2712,10 +2712,10 @@ bool rlCheckRenderBatchLimit(int vCount) | 
			
		
		
	
		
			
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			// Convert image data to OpenGL texture (returns OpenGL valid Id) | 
			
		
		
	
		
			
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			unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    glBindTexture(GL_TEXTURE_2D, 0);    // Free any old binding | 
			
		
		
	
		
			
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			    unsigned int id = 0; | 
			
		
		
	
		
			
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			    glBindTexture(GL_TEXTURE_2D, 0);    // Free any old binding | 
			
		
		
	
		
			
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			    // Check texture format support by OpenGL 1.1 (compressed textures not supported) | 
			
		
		
	
		
			
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			#if defined(GRAPHICS_API_OPENGL_11) | 
			
		
		
	
		
			
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			    if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) | 
			
		
		
	
	
		
			
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