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pull/2171/head
Ray před 3 roky
rodič
revize
9088135b49
2 změnil soubory, kde provedl 3 přidání a 8 odebrání
  1. +2
    -2
      src/raylib.h
  2. +1
    -6
      src/rcore.c

+ 2
- 2
src/raylib.h Zobrazit soubor

@ -928,8 +928,8 @@ RLAPI void SetWindowSize(int width, int height); // Set window
RLAPI void *GetWindowHandle(void); // Get native window handle
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
RLAPI int GetRenderWidth(void); // Get current render width
RLAPI int GetRenderHeight(void); // Get current render height
RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
RLAPI int GetMonitorCount(void); // Get number of connected monitors
RLAPI int GetCurrentMonitor(void); // Get current connected monitor
RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position

+ 1
- 6
src/rcore.c Zobrazit soubor

@ -2186,16 +2186,11 @@ void BeginScissorMode(int x, int y, int width, int height)
#if defined(__APPLE__)
Vector2 scale = GetWindowScaleDPI();
rlScissor(
(int)(x*scale.x),
(int)(GetScreenHeight() * scale.y - (((y + height) * scale.y))),
(int)(width*scale.x),
(int)(height*scale.y));
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
#else
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
Vector2 scale = GetWindowScaleDPI();
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
}
else

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