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added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999)

pull/1001/head
chriscamacho 5 yıl önce
işlemeyi yapan: Ray
ebeveyn
işleme
90b3dceb54
2 değiştirilmiş dosya ile 23 ekleme ve 1 silme
  1. +2
    -1
      src/raylib.h
  2. +21
    -0
      src/rlgl.h

+ 2
- 1
src/raylib.h Dosyayı Görüntüle

@ -432,7 +432,7 @@ typedef struct Sound {
typedef struct Music {
int ctxType; // Type of music context (audio filetype)
void *ctxData; // Audio context data, depends on type
unsigned int sampleCount; // Total number of samples
unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop
@ -1319,6 +1319,7 @@ RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D textur
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
RLAPI Matrix GetMatrixProjection(void); // Get internal projection matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided

+ 21
- 0
src/rlgl.h Dosyayı Görüntüle

@ -3155,6 +3155,23 @@ void SetMatrixProjection(Matrix proj)
#endif
}
// Return internal projection matrix
Matrix GetMatrixProjection(void) {
#if defined(GRAPHICS_API_OPENGL_11)
float mat[16];
glGetFloatv(GL_PROJECTION_MATRIX,mat);
Matrix m;
m.m0 = mat[0]; m.m1 = mat[1]; m.m2 = mat[2]; m.m3 = mat[3];
m.m4 = mat[4]; m.m5 = mat[5]; m.m6 = mat[6]; m.m7 = mat[7];
m.m8 = mat[8]; m.m9 = mat[9]; m.m10 = mat[10]; m.m11 = mat[11];
m.m12 = mat[12]; m.m13 = mat[13]; m.m14 = mat[14]; m.m15 = mat[15];
return m;
#else
return projection;
#endif
#
}
// Set a custom modelview matrix (replaces internal modelview matrix)
void SetMatrixModelview(Matrix view)
{
@ -3170,6 +3187,10 @@ Matrix GetMatrixModelview(void)
#if defined(GRAPHICS_API_OPENGL_11)
float mat[16];
glGetFloatv(GL_MODELVIEW_MATRIX, mat);
matrix.m0 = mat[0]; matrix.m1 = mat[1]; matrix.m2 = mat[2]; matrix.m3 = mat[3];
matrix.m4 = mat[4]; matrix.m5 = mat[5]; matrix.m6 = mat[6]; matrix.m7 = mat[7];
matrix.m8 = mat[8]; matrix.m9 = mat[9]; matrix.m10 = mat[10]; matrix.m11 = mat[11];
matrix.m12 = mat[12]; matrix.m13 = mat[13]; matrix.m14 = mat[14]; matrix.m15 = mat[15];
#else
matrix = modelview;
#endif

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