|  |  | @ -1466,7 +1466,6 @@ RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);                  // Check collision between box and sphere | 
		
	
		
			
			|  |  |  | RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius);                    // Get collision info between ray and sphere | 
		
	
		
			
			|  |  |  | RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);                                    // Get collision info between ray and box | 
		
	
		
			
			|  |  |  | RLAPI RayCollision GetRayCollisionModel(Ray ray, Model model);                                      // Get collision info between ray and model | 
		
	
		
			
			|  |  |  | RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform);                       // Get collision info between ray and mesh | 
		
	
		
			
			|  |  |  | RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);            // Get collision info between ray and triangle | 
		
	
		
			
			|  |  |  | RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4);    // Get collision info between ray and quad | 
		
	
	
		
			
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