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Misc code reviews

pull/1244/head
raysan5 4 years ago
parent
commit
913ef1d56f
1 changed files with 16 additions and 8 deletions
  1. +16
    -8
      src/core.c

+ 16
- 8
src/core.c View File

@ -1949,6 +1949,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
if (fileExt != NULL)
{
#if defined(SUPPORT_TEXT_MANIPULATION)
int extCount = 0;
const char **checkExts = TextSplit(ext, ';', &extCount);
@ -1963,6 +1964,9 @@ bool IsFileExtension(const char *fileName, const char *ext)
break;
}
}
#else
if (strcmp(fileExt, ext) == 0) result = true;
#endif
}
return result;
@ -2509,8 +2513,8 @@ float GetGamepadAxisMovement(int gamepad, int axis)
#if !defined(PLATFORM_ANDROID)
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS) &&
(axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER ||
fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) >= 0.2f)) value = CORE.Input.Gamepad.axisState[gamepad][axis];
(p">(axis == GAMEPAD_AXIS_LEFT_TRIGGER) || p">(axis == GAMEPAD_AXIS_RIGHT_TRIGGER) ||
p">(fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) >= 0.2f))) value = CORE.Input.Gamepad.axisState[gamepad][axis];
#endif
return value;
@ -3486,8 +3490,11 @@ static void InitTimer(void)
static void Wait(float ms)
{
#if defined(PLATFORM_UWP)
UWPGetSleepFunc()(ms / 1000);
#elif defined(SUPPORT_BUSY_WAIT_LOOP)
UWPGetSleepFunc()(ms/1000);
return;
#endif
#if defined(SUPPORT_BUSY_WAIT_LOOP)
double prevTime = GetTime();
double nextTime = 0.0;
@ -3515,7 +3522,7 @@ static void Wait(float ms)
usleep(ms*1000.0f);
#endif
#if defined(SUPPORT_HALFBUSY_WAIT_LOOP)// && !defined(PLATFORM_UWP)
#if defined(SUPPORT_HALFBUSY_WAIT_LOOP)
while (GetTime() < destTime) { }
#endif
#endif
@ -3677,8 +3684,9 @@ static void PollInputEvents(void)
// Get current gamepad state
// NOTE: There is no callback available, so we get it manually
// Get remapped buttons
GLFWgamepadstate state;
GLFWgamepadstate state = { 0 };
glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller
const unsigned char *buttons = state.buttons;
for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
@ -3705,7 +3713,7 @@ static void PollInputEvents(void)
CORE.Input.Gamepad.currentState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
CORE.Input.Gamepad.currentState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST + 1;
CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST;
}
}
@ -4294,7 +4302,7 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
// Register keyboard input events
static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
{
if ((eventType == EMSCRIPTEN_EVENT_KEYPRESS) && (keyEvent->key == 27)) // ESCAPE key
if ((eventType == EMSCRIPTEN_EVENT_KEYPRESS) && (keyEvent->keyCode == 27)) // ESCAPE key
{
emscripten_exit_pointerlock();
}

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