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@ -415,8 +415,9 @@ typedef enum { |
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FLAG_WINDOW_RESIZABLE = 4, // Set to allow resizable window |
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FLAG_WINDOW_RESIZABLE = 4, // Set to allow resizable window |
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FLAG_WINDOW_UNDECORATED = 8, // Set to disable window decoration (frame and buttons) |
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FLAG_WINDOW_UNDECORATED = 8, // Set to disable window decoration (frame and buttons) |
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FLAG_WINDOW_TRANSPARENT = 16, // Set to allow transparent window |
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FLAG_WINDOW_TRANSPARENT = 16, // Set to allow transparent window |
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FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X |
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FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU |
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FLAG_WINDOW_HIDDEN = 32, // Set to create the window initially hidden |
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FLAG_MSAA_4X_HINT = 64, // Set to try enabling MSAA 4X |
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FLAG_VSYNC_HINT = 128 // Set to try enabling V-Sync on GPU |
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} ConfigFlag; |
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} ConfigFlag; |
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// Trace log type |
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// Trace log type |
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@ -844,6 +845,9 @@ RLAPI void SetWindowPosition(int x, int y); // Set window |
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) |
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) |
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) |
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) |
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions |
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions |
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RLAPI void ShowWindow(); // Show the window |
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RLAPI void HideWindow(); // Hide the window |
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RLAPI bool IsWindowHidden(); // Check if window is currently hidden |
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RLAPI int GetScreenWidth(void); // Get current screen width |
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RLAPI int GetScreenWidth(void); // Get current screen width |
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RLAPI int GetScreenHeight(void); // Get current screen height |
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RLAPI int GetScreenHeight(void); // Get current screen height |
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RLAPI void *GetWindowHandle(void); // Get native window handle |
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RLAPI void *GetWindowHandle(void); // Get native window handle |
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