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			@ -1476,7 +1476,7 @@ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, | 
			
		
		
	
		
			
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			    const float div = (endPos2.y - startPos2.y)*(endPos1.x - startPos1.x) - (endPos2.x - startPos2.x)*(endPos1.y - startPos1.y); | 
			
		
		
	
		
			
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			    if (div == 0.0f) return false;      // WARNING: This check could not work due to float precission rounding issues... | 
			
		
		
	
		
			
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			    if (div == 0.0f) return false;      // WARNING: This check could not work due to float precision rounding issues... | 
			
		
		
	
		
			
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			    const float xi = ((startPos2.x - startPos2.x)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.x - endPos1.x)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; | 
			
		
		
	
		
			
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			    const float yi = ((startPos2.y - endPos2.y)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.y - endPos1.y)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; | 
			
		
		
	
	
		
			
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