@ -5633,11 +5633,9 @@ static Model LoadM3D(const char *fileName)
model . meshes [ k ] . texcoords = ( float * ) RL_CALLOC ( model . meshes [ k ] . vertexCount * 2 , sizeof ( float ) ) ;
model . meshes [ k ] . normals = ( float * ) RL_CALLOC ( model . meshes [ k ] . vertexCount * 3 , sizeof ( float ) ) ;
/ / without material , we rely on vertex colors
if ( mi = = M3D_UNDEF & & model . meshes [ k ] . colors = = NULL )
if ( m3d - > cmap ! = NULL | | mi ! = M3D_UNDEF )
{
model . meshes [ k ] . colors = RL_CALLOC ( model . meshes [ k ] . vertexCount * 4 , sizeof ( unsigned char ) ) ;
for ( j = 0 ; j < model . meshes [ k ] . vertexCount * 4 ; j + = 4 ) memcpy ( & model . meshes [ k ] . colors [ j ] , & WHITE , 4 ) ;
}
if ( m3d - > numbone & & m3d - > numskin )
@ -5662,10 +5660,10 @@ static Model LoadM3D(const char *fileName)
model . meshes [ k ] . vertices [ l * 9 + 6 ] = m3d - > vertex [ m3d - > face [ i ] . vertex [ 2 ] ] . x * m3d - > scale ;
model . meshes [ k ] . vertices [ l * 9 + 7 ] = m3d - > vertex [ m3d - > face [ i ] . vertex [ 2 ] ] . y * m3d - > scale ;
model . meshes [ k ] . vertices [ l * 9 + 8 ] = m3d - > vertex [ m3d - > face [ i ] . vertex [ 2 ] ] . z * m3d - > scale ;
if ( mi = = M3D_UNDEF )
/ / without vertex color ( full transparency ) , we use the default color
if ( model . meshes [ k ] . colors ! = NULL )
{
/ / without vertex color ( full transparency ) , we use the default color
if ( m3d - > vertex [ m3d - > face [ i ] . vertex [ 0 ] ] . color & 0xFF000000 )
memcpy ( & model . meshes [ k ] . colors [ l * 12 + 0 ] , & m3d - > vertex [ m3d - > face [ i ] . vertex [ 0 ] ] . color , 4 ) ;
if ( m3d - > vertex [ m3d - > face [ i ] . vertex [ 1 ] ] . color & 0xFF000000 )