diff --git a/src/rlgl.h b/src/rlgl.h index 3c995c79e..45d44b16f 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3431,6 +3431,10 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + + // Get the size of compiled shaders (not available on OpenGL ES 2.0) + //GLint binarySize = 0; + //glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &binarySize); if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; else @@ -3467,7 +3471,7 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) { int namelen = -1; int num = -1; - char name[256]; // Assume no variable names longer than 256 + char name[256] = { 0 }; // Assume no variable names longer than 256 GLenum type = GL_ZERO; // Get the name of the uniforms