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Adding the option to change the target platform(x86/x64), Generating the .pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' (#1133)

pull/1137/head
Henrique de Lima 5 years ago
committed by GitHub
parent
commit
92e1205f40
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 11 additions and 8 deletions
  1. +11
    -8
      projects/scripts/build-windows.bat

+ 11
- 8
projects/scripts/build-windows.bat View File

@ -10,6 +10,9 @@ set SOURCES=core_basic_window.c
REM Set your raylib\src location here (relative path!)
set RAYLIB_SRC=..\..\src
REM Set the target platform for the compiler (Ex: x86 or x64)
set TARGET_PLATFORM=x86
REM About this build script: it does many things, but in essence, it's
REM very simple. It has 3 compiler invocations: building raylib (which
REM is not done always, see logic by searching "Build raylib"), building
@ -63,7 +66,7 @@ IF NOT "%1" == "" (
:HELP
echo Usage: windows-build.bat [-hdurcqqv]
echo Usage: build-windows.bat [-hdurcqqv]
echo -h Show this information
echo -d Faster builds that have debug symbols, and enable warnings
echo -u Run upx* on the executable after compilation (before -r)
@ -81,10 +84,10 @@ echo easier, and it's a very small bit in the build scripts. The option
echo requires that you have upx installed and on your path, of course.
echo.
echo Examples:
echo Build a release build: windows-build.bat
echo Build a release build, full recompile: windows-build.bat -c
echo Build a debug build and run: windows-build.bat -d -r
echo Build in debug, run, don't print at all: windows-build.bat -drqq
echo Build a release build: build-windows.bat
echo Build a release build, full recompile: build-windows.bat -c
echo Build a debug build and run: build-windows.bat -d -r
echo Build in debug, run, don't print at all: build-windows.bat -drqq
exit /B
@ -104,9 +107,9 @@ IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxil
exit /B
)
IF DEFINED VERBOSE (
call !VC_INIT! x86
call !VC_INIT! !TARGET_PLATFORM!
) ELSE (
call !VC_INIT! x86 > NUL 2>&1
call !VC_INIT! !TARGET_PLATFORM! > NUL 2>&1
)
@ -128,7 +131,7 @@ IF DEFINED BUILD_DEBUG (
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
set COMPILATION_FLAGS=/Od /Zi
set WARNING_FLAGS=/Wall
set SUBSYSTEM_FLAGS=
set SUBSYSTEM_FLAGS=/DEBUG
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
set OUTPUT_DIR=builds-debug\windows-msvc
)

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