diff --git a/src/raylib.h b/src/raylib.h index 430e66dbf..023d35c79 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -470,7 +470,7 @@ typedef enum { KEY_X = 88, KEY_Y = 89, KEY_Z = 90, - + // Function keys KEY_SPACE = 32, KEY_ESCAPE = 256, @@ -517,7 +517,7 @@ typedef enum { KEY_BACKSLASH = 92, KEY_RIGHT_BRACKET = 93, KEY_GRAVE = 96, - + // Keypad keys KEY_KP_0 = 320, KEY_KP_1 = 321, diff --git a/src/rlgl.h b/src/rlgl.h index e1b9a98b7..8b229e9ca 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -435,7 +435,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers void rlglDraw(void); // Update and draw default internal buffers int rlGetVersion(void); // Returns current OpenGL version -bool rlCheckBufferLimit(int type, int vCount); // Check internal buffer overflow for a given number of vertex +bool rlCheckBufferLimit(int vCount); // Check internal buffer overflow for a given number of vertex void rlSetDebugMarker(const char *text); // Set debug marker for analysis void rlLoadExtensions(void *loader); // Load OpenGL extensions Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates @@ -1738,7 +1738,7 @@ int rlGetVersion(void) } // Check internal buffer overflow for a given number of vertex -bool rlCheckBufferLimit(int type, int vCount) +bool rlCheckBufferLimit(int vCount) { bool overflow = false; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) diff --git a/src/shapes.c b/src/shapes.c index 808085264..7a6d1d490 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -186,7 +186,7 @@ void DrawCircle(int centerX, int centerY, float radius, Color color) // NOTE: Gradient goes from center (color1) to border (color2) void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2) { - if (rlCheckBufferLimit(RL_TRIANGLES, 3*36)) rlglDraw(); + if (rlCheckBufferLimit(3*36)) rlglDraw(); rlBegin(RL_TRIANGLES); for (int i = 0; i < 360; i += 10) @@ -206,7 +206,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co void DrawCircleV(Vector2 center, float radius, Color color) { #if defined(SUPPORT_QUADS_DRAW_MODE) - if (rlCheckBufferLimit(RL_QUADS, 4*(36/2))) rlglDraw(); + if (rlCheckBufferLimit(4*(36/2))) rlglDraw(); rlEnableTexture(GetShapesTexture().id); @@ -231,7 +231,7 @@ void DrawCircleV(Vector2 center, float radius, Color color) rlDisableTexture(); #else - if (rlCheckBufferLimit(RL_TRIANGLES, 3*(36/2))) rlglDraw(); + if (rlCheckBufferLimit(3*(36/2))) rlglDraw(); rlBegin(RL_TRIANGLES); for (int i = 0; i < 360; i += 10) @@ -249,7 +249,7 @@ void DrawCircleV(Vector2 center, float radius, Color color) // Draw circle outline void DrawCircleLines(int centerX, int centerY, float radius, Color color) { - if (rlCheckBufferLimit(RL_LINES, 2*36)) rlglDraw(); + if (rlCheckBufferLimit(2*36)) rlglDraw(); rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -440,7 +440,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col { if (sides < 3) sides = 3; - if (rlCheckBufferLimit(RL_QUADS, 4*(360/sides))) rlglDraw(); + if (rlCheckBufferLimit(4*(360/sides))) rlglDraw(); rlPushMatrix(); rlTranslatef(center.x, center.y, 0.0); @@ -488,24 +488,8 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color) { if (pointsCount >= 3) { - if (rlCheckBufferLimit(RL_QUADS, pointsCount)) rlglDraw(); + if (rlCheckBufferLimit(pointsCount)) rlglDraw(); -#if defined(SUPPORT_QUADS_DRAW_MODE) - rlEnableTexture(GetShapesTexture().id); - - rlBegin(RL_QUADS); - rlColor4ub(color.r, color.g, color.b, color.a); - - for (int i = 1; i < pointsCount - 1; i++) - { - rlVertex2f(points[0].x, points[0].y); - rlVertex2f(points[i].x, points[i].y); - rlVertex2f(points[i].x, points[i].y); - rlVertex2f(points[i + 1].x, points[i + 1].y); - } - rlEnd(); - rlDisableTexture(); -#else rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -516,7 +500,6 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color) rlVertex2f(points[i + 1].x, points[i + 1].y); } rlEnd(); -#endif } } @@ -525,7 +508,7 @@ void DrawPolyExLines(Vector2 *points, int pointsCount, Color color) { if (pointsCount >= 2) { - if (rlCheckBufferLimit(RL_LINES, pointsCount)) rlglDraw(); + if (rlCheckBufferLimit(pointsCount)) rlglDraw(); rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a);