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																@ -964,7 +964,7 @@ RLAPI void HideCursor(void);                                      // Hides curso | 
															
														
														
													
														
															
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																RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible | 
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																RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible | 
															
														
														
													
														
															
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																RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor) | 
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																RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor) | 
															
														
														
													
														
															
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																RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor) | 
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																RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor) | 
															
														
														
													
														
															
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																RLAPI bool IsCursorOnScreen(void);                                // Check if cursor is on the current screen. | 
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																RLAPI bool IsCursorOnScreen(void);                                // Check if cursor is on the screen | 
															
														
														
													
														
															
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																// Drawing-related functions | 
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																// Drawing-related functions | 
															
														
														
													
														
															
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																RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color) | 
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																RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color) | 
															
														
														
													
												
													
														
															
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