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@ -10,7 +10,6 @@ |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include <stdlib.h> // Required for: malloc(), free() |
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#define MAX_BUNNIES 100000 // 100K bunnies |
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@ -29,15 +28,16 @@ int main() |
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int screenHeight = 960; |
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InitWindow(screenWidth, screenHeight, "raylib example - Bunnymark"); |
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Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png"); |
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Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array |
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int bunniesCount = 0; // Bunnies counter |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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@ -54,7 +54,7 @@ int main() |
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bunniesCount++; |
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} |
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} |
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// Update bunnies |
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for (int i = 0; i < bunniesCount; i++) |
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{ |
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@ -65,14 +65,14 @@ int main() |
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if ((bunnies[i].position.y > GetScreenHeight()) || (bunnies[i].position.y < 0)) bunnies[i].speed.y *= -1; |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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for (int i = 0; i <= bunniesCount; i++) |
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for (int i = 0; i < bunniesCount; i++) |
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{ |
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// NOTE: When internal QUADS batch limit is reached, a draw call is launched and |
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// batching buffer starts being filled again; before launching the draw call, |
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@ -80,11 +80,10 @@ int main() |
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// a stall and consequently a frame drop, limiting number of bunnies drawn at 60 fps |
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DrawTexture(texBunny, bunnies[i].position.x, bunnies[i].position.y, RAYWHITE); |
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} |
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DrawRectangle(0, 0, screenWidth, 40, LIGHTGRAY); |
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DrawText("raylib bunnymark", 10, 10, 20, DARKGRAY); |
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DrawText(FormatText("bunnies: %i", bunniesCount), 400, 10, 20, RED); |
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DrawFPS(260, 10); |
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EndDrawing(); |
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@ -94,9 +93,9 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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free(bunnies); |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |
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} |