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@ -2019,6 +2019,8 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format) |
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Shader LoadShader(char *vsFileName, char *fsFileName) |
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{ |
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Shader shader; |
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shader.id = 0; // Default value in case of loading failure |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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// Shaders loading from external text file |
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@ -2180,9 +2182,11 @@ unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) |
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// Unload a custom shader from memory |
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void UnloadShader(Shader shader) |
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{ |
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rlDeleteShader(shader.id); |
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TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id); |
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if (shader.id != 0) |
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{ |
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rlDeleteShader(shader.id); |
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TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id); |
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} |
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} |
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// Set custom shader to be used on batch draw |
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@ -2242,7 +2246,7 @@ void SetPostproShader(Shader shader) |
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//TraceLog(DEBUG, "Postproquad shader diffuse map id: %i", postproQuad.shader.texDiffuseId); |
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//TraceLog(DEBUG, "Shader diffuse map id: %i", shader.texDiffuseId); |
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#elif defined(GRAPHICS_API_OPENGL_11) |
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TraceLog(WARNING, "Postprocessing shaders not supported on OpenGL 1.1"); |
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TraceLog(WARNING, "Shaders not supported on OpenGL 1.1"); |
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#endif |
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} |
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@ -2287,6 +2291,8 @@ void SetModelShader(Model *model, Shader shader) |
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// NOTE: If SetModelTexture() is called previously, texture is not assigned to new shader |
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if (model->texture.id > 0) model->shader.texDiffuseId = model->texture.id; |
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#elif (GRAPHICS_API_OPENGL_11) |
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TraceLog(WARNING, "Shaders not supported on OpenGL 1.1"); |
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#endif |
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} |
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