|  |  | @ -1219,7 +1219,7 @@ void rlglClose(void) | 
		
	
		
			
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			|  |  |  | rlDeleteVertexArrays(postproQuad.mesh.vaoId); | 
		
	
		
			
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			|  |  |  | TraceLog(INFO, "[FBO %i] Unloaded postpro quad data", fbo); | 
		
	
		
			
			|  |  |  | TraceLog(INFO, "[FBO %i] Unloaded postprocessing data", fbo); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | free(draws); | 
		
	
	
		
			
				|  |  | @ -1780,8 +1780,17 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma | 
		
	
		
			
			|  |  |  | // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used | 
		
	
		
			
			|  |  |  | #if defined(GRAPHICS_API_OPENGL_ES2) | 
		
	
		
			
			|  |  |  | // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);       // Set texture to clamp on x-axis | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);       // Set texture to clamp on y-axis | 
		
	
		
			
			|  |  |  | if (npotSupported) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);       // Set texture to repeat on x-axis | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       // Set texture to repeat on y-axis | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);       // Set texture to clamp on x-axis | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);       // Set texture to clamp on y-axis | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | #else | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);       // Set texture to repeat on x-axis | 
		
	
		
			
			|  |  |  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       // Set texture to repeat on y-axis | 
		
	
	
		
			
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