|  |  | @ -3300,7 +3300,7 @@ static bool InitGraphicsDevice(int width, int height) | 
		
	
		
			
			|  |  |  | // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. | 
		
	
		
			
			|  |  |  | // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. | 
		
	
		
			
			|  |  |  | glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);   // Scale content area based on the monitor content scale where window is placed on | 
		
	
		
			
			|  |  |  | #if !defined(__APPLE__) | 
		
	
		
			
			|  |  |  | #if defined(__APPLE__) | 
		
	
		
			
			|  |  |  | glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | @ -3309,6 +3309,7 @@ static bool InitGraphicsDevice(int width, int height) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (CORE.Window.flags & FLAG_MSAA_4X_HINT) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs | 
		
	
		
			
			|  |  |  | TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); | 
		
	
		
			
			|  |  |  | glfwWindowHint(GLFW_SAMPLES, 4);   // Tries to enable multisampling x4 (MSAA), default is 0 | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | @ -4067,11 +4068,15 @@ static bool InitGraphicsDevice(int width, int height) | 
		
	
		
			
			|  |  |  | #if defined(PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling | 
		
	
		
			
			|  |  |  | // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); | 
		
	
		
			
			|  |  |  | #if !defined(__APPLE__) | 
		
	
		
			
			|  |  |  | glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Screen scaling matrix is required in case desired screen area is different than display area | 
		
	
		
			
			|  |  |  | CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); | 
		
	
		
			
			|  |  |  | #if !defined(__APPLE__) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Mouse input scaling for the new screen size | 
		
	
		
			
			|  |  |  | SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
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