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@ -3300,7 +3300,7 @@ static bool InitGraphicsDevice(int width, int height) |
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// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. |
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// On platforms like macOS the resolution of the framebuffer is changed independently of the window size. |
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on |
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#if !defined(__APPLE__) |
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#if defined(__APPLE__) |
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glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); |
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#endif |
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} |
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@ -3309,6 +3309,7 @@ static bool InitGraphicsDevice(int width, int height) |
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT) |
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{ |
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// NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs |
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); |
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glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 |
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} |
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@ -4067,11 +4068,15 @@ static bool InitGraphicsDevice(int width, int height) |
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#if defined(PLATFORM_DESKTOP) |
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) |
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{ |
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// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling |
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// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); |
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#if !defined(__APPLE__) |
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glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight); |
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// Screen scaling matrix is required in case desired screen area is different than display area |
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CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); |
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#if !defined(__APPLE__) |
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// Mouse input scaling for the new screen size |
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SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); |
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#endif |
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} |
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