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REVIEWED: `CORE.Storage.basePath`

Simplified some code
pull/1851/head
Ray 3 vuotta sitten
vanhempi
commit
953882e86f
1 muutettua tiedostoa jossa 50 lisäystä ja 80 poistoa
  1. +50
    -80
      src/core.c

+ 50
- 80
src/core.c Näytä tiedosto

@ -356,7 +356,7 @@ typedef struct { unsigned int width; unsigned int height; } Size;
typedef struct CoreData {
struct {
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
GLFWwindow *handle; // Native window handle (graphic device)
GLFWwindow *handle; // GLFW window handle (graphic device)
#endif
#if defined(PLATFORM_RPI)
EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device)
@ -401,15 +401,12 @@ typedef struct CoreData {
bool appEnabled; // Flag to detect if app is active ** = true
struct android_app *app; // Android activity
struct android_poll_source *source; // Android events polling source
const char *internalDataPath; // Android internal data path to write data (/data/data/<package>/files)
bool contextRebindRequired; // Used to know context rebind required
} Android;
#endif
#if defined(PLATFORM_UWP)
struct {
const char *internalDataPath; // UWP App data path
} UWP;
#endif
const char *basePath; // Base path for data storage
} Storage;
struct {
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
@ -475,7 +472,7 @@ typedef struct CoreData {
double draw; // Time measure for frame draw
double frame; // Time measure for one frame
double target; // Desired time for one frame, if 0 not applied
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
unsigned long long base; // Base time measure for hi-res timer
#endif
unsigned int frameCounter; // Frame counter
@ -637,20 +634,20 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
static void InitKeyboard(void); // Initialize raw keyboard system (standard input reading)
static void ProcessKeyboard(void); // Process keyboard events
static void RestoreKeyboard(void); // Restore keyboard system
#else
static void InitTerminal(void); // Init terminal (block echo and signal short cuts)
static void InitTerminal(void); // Initialize terminal (block echo and signal short cuts)
static void RestoreTerminal(void); // Restore terminal
#endif
static void InitEvdevInput(void); // Evdev inputs initialization
static void InitEvdevInput(void); // Initialize evdev inputs
static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
static void PollKeyboardEvents(void); // Process evdev keyboard events.
static void *EventThread(void *arg); // Input device events reading thread
static void InitGamepad(void); // Init raw gamepad input
static void InitGamepad(void); // Initialize raw gamepad input
static void *GamepadThread(void *arg); // Mouse reading thread
#if defined(PLATFORM_DRM)
@ -662,15 +659,15 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
#endif // PLATFORM_RPI || PLATFORM_DRM
#if defined(SUPPORT_EVENTS_AUTOMATION)
static void LoadAutomationEvents(const char *fileName);
static void ExportAutomationEvents(const char *fileName);
static void RecordAutomationEvent(unsigned int frame);
static void PlayAutomationEvent(unsigned int frame);
static void LoadAutomationEvents(const char *fileName); // Load automation events from file
static void ExportAutomationEvents(const char *fileName); // Export recorded automation events into a file
static void RecordAutomationEvent(unsigned int frame); // Record frame events (to internal events array)
static void PlayAutomationEvent(unsigned int frame); // Play frame events (from internal events array)
#endif
#if defined(_WIN32)
// NOTE: We include Sleep() function signature here to avoid windows.h n">inclusion (kernel32 lib)
void __stdcall Sleep(unsigned long msTimeout); // Required for WaitTime()
// NOTE: We declare Sleep() function symbol to avoid including windows.h p">(kernel32.lib linkage required)
void __stdcall Sleep(unsigned long msTimeout); // Required for WaitTime()
#endif
//----------------------------------------------------------------------------------
@ -698,7 +695,7 @@ struct android_app *GetAndroidApp(void)
}
#endif
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
// Init terminal (block echo and signal short cuts)
// Initialize terminal (block echo and signal short cuts)
static void InitTerminal(void)
{
TRACELOG(LOG_INFO, "RPI: Reconfiguring terminal...");
@ -773,9 +770,6 @@ void InitWindow(int width, int height, const char *title)
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
// Input data is android app pointer
CORE.Android.internalDataPath = CORE.Android.app->activity->internalDataPath;
// Set desired windows flags before initializing anything
ANativeActivity_setWindowFlags(CORE.Android.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
@ -804,7 +798,11 @@ void InitWindow(int width, int height, const char *title)
CORE.Android.app->onAppCmd = AndroidCommandCallback;
CORE.Android.app->onInputEvent = AndroidInputCallback;
// Initialize assets manager
InitAssetManager(CORE.Android.app->activity->assetManager, CORE.Android.app->activity->internalDataPath);
// Initialize base path for storage
CORE.Storage.basePath = CORE.Android.app->activity->internalDataPath;
TRACELOG(LOG_INFO, "ANDROID: App initialized successfully");
@ -827,7 +825,7 @@ void InitWindow(int width, int height, const char *title)
}
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) || defined(PLATFORM_DRM)
// Init graphics device (display device and OpenGL context)
// Initialize graphics device (display device and OpenGL context)
// NOTE: returns true if window and graphic device has been initialized successfully
CORE.Window.ready = InitGraphicsDevice(width, height);
@ -838,11 +836,14 @@ void InitWindow(int width, int height, const char *title)
return;
}
// Init hi-res timer
// Initialize hi-res timer
InitTimer();
// Initialize random seed
srand((unsigned int)time(NULL));
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
@ -864,7 +865,7 @@ void InitWindow(int width, int height, const char *title)
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
// Init raw input system
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
@ -2689,7 +2690,7 @@ float GetFrameTime(void)
double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime(); // Elapsed time since glfwInit()
return glfwGetTime(); // Elapsed time since glfwInit()
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
@ -2727,17 +2728,7 @@ void TakeScreenshot(const char *fileName)
Image image = { imgData, CORE.Window.render.width, CORE.Window.render.height, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
char path[512] = { 0 };
#if defined(PLATFORM_ANDROID)
strcpy(path, CORE.Android.internalDataPath);
strcat(path, "/");
strcat(path, fileName);
#elif defined(PLATFORM_UWP)
strcpy(path, CORE.UWP.internalDataPath);
strcat(path, "/");
strcat(path, fileName);
#else
strcpy(path, fileName);
#endif
strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
ExportImage(image, path);
RL_FREE(imgData);
@ -2956,9 +2947,9 @@ const char *GetWorkingDirectory(void)
static char currentDir[MAX_FILEPATH_LENGTH];
memset(currentDir, 0, MAX_FILEPATH_LENGTH);
char *ptr = GETCWD(currentDir, MAX_FILEPATH_LENGTH - 1);
char *path = GETCWD(currentDir, MAX_FILEPATH_LENGTH - 1);
return ptr;
return path;
}
// Get filenames in a directory path (max 512 files)
@ -3114,17 +3105,7 @@ bool SaveStorageValue(unsigned int position, int value)
#if defined(SUPPORT_DATA_STORAGE)
char path[512] = { 0 };
#if defined(PLATFORM_ANDROID)
strcpy(path, CORE.Android.internalDataPath);
strcat(path, "/");
strcat(path, STORAGE_DATA_FILE);
#elif defined(PLATFORM_UWP)
strcpy(path, CORE.UWP.internalDataPath);
strcat(path, "/");
strcat(path, STORAGE_DATA_FILE);
#else
strcpy(path, STORAGE_DATA_FILE);
#endif
strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, STORAGE_DATA_FILE));
unsigned int dataSize = 0;
unsigned int newDataSize = 0;
@ -3168,10 +3149,12 @@ bool SaveStorageValue(unsigned int position, int value)
success = SaveFileData(path, newFileData, newDataSize);
RL_FREE(newFileData);
TRACELOG(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", path, value);
}
else
{
TRACELOG(LOG_INFO, "FILEIO: [%s] File not found, creating it", path);
TRACELOG(LOG_INFO, "FILEIO: [%s] File created successfully", path);
dataSize = (position + 1)*sizeof(int);
fileData = (unsigned char *)RL_MALLOC(dataSize);
@ -3180,6 +3163,8 @@ bool SaveStorageValue(unsigned int position, int value)
success = SaveFileData(path, fileData, dataSize);
UnloadFileData(fileData);
TRACELOG(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", path, value);
}
#endif
@ -3194,24 +3179,14 @@ int LoadStorageValue(unsigned int position)
#if defined(SUPPORT_DATA_STORAGE)
char path[512] = { 0 };
#if defined(PLATFORM_ANDROID)
strcpy(path, CORE.Android.internalDataPath);
strcat(path, "/");
strcat(path, STORAGE_DATA_FILE);
#elif defined(PLATFORM_UWP)
strcpy(path, CORE.UWP.internalDataPath);
strcat(path, "/");
strcat(path, STORAGE_DATA_FILE);
#else
strcpy(path, STORAGE_DATA_FILE);
#endif
strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, STORAGE_DATA_FILE));
unsigned int dataSize = 0;
unsigned char *fileData = LoadFileData(path, &dataSize);
if (fileData != NULL)
{
if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "SYSTEM: Failed to find storage position");
if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", path, position);
else
{
int *dataPtr = (int *)fileData;
@ -3219,6 +3194,8 @@ int LoadStorageValue(unsigned int position)
}
UnloadFileData(fileData);
TRACELOG(LOG_INFO, "FILEIO: [%s] Loaded storage value: %i", path, value);
}
#endif
return value;
@ -5201,15 +5178,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
MsfGifResult result = msf_gif_end(&gifState);
char path[512] = { 0 };
#if defined(PLATFORM_ANDROID)
strcpy(path, CORE.Android.internalDataPath);
strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
#else
strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
#endif
SaveFileData(path, result.data, (unsigned int)result.dataSize);
SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, (unsigned int)result.dataSize);
msf_gif_free(result);
#if defined(PLATFORM_WEB)
@ -5407,7 +5376,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
if (CORE.Android.contextRebindRequired)
{
// Reset screen scaling to full display size
EGLint displayFormat;
EGLint displayFormat = 0;
eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
ANativeWindow_setBuffersGeometry(app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat);
@ -5422,10 +5391,10 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window);
CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window);
// Init graphics device (display device and OpenGL context)
// Initialize graphics device (display device and OpenGL context)
InitGraphicsDevice(CORE.Window.screen.width, CORE.Window.screen.height);
// Init hi-res timer
// Initialize hi-res timer
InitTimer();
// Initialize random seed
@ -6392,7 +6361,7 @@ static void *EventThread(void *arg)
return NULL;
}
// Init gamepad system
// Initialize gamepad system
static void InitGamepad(void)
{
char gamepadDev[128] = "";
@ -6512,7 +6481,7 @@ bool UWPIsConfigured()
}
// UWP function handlers get/set
void UWPSetDataPath(const char *path) { CORE.UWP.internalDataPath = path; }
void UWPSetDataPath(const char *path) { CORE.Storage.basePath = path; }
UWPQueryTimeFunc UWPGetQueryTimeFunc(void) { return uwpQueryTimeFunc; }
void UWPSetQueryTimeFunc(UWPQueryTimeFunc func) { uwpQueryTimeFunc = func; }
UWPSleepFunc UWPGetSleepFunc(void) { return uwpSleepFunc; }
@ -6553,14 +6522,15 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
MsfGifResult result = msf_gif_end(&gifState);
SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.UWP.internalDataPath, screenshotCounter), result.data, result.dataSize);
SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, result.dataSize);
msf_gif_free(result);
#if defined(PLATFORM_WEB)
#if defined(PLATFORM_WEB)
// Download file from MEMFS (emscripten memory filesystem)
// saveFileFromMEMFSToDisk() function is defined in raylib/templates/web_shel/shell.html
emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1)));
#endif
#endif
TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording");
}
else

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