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@ -178,8 +178,9 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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#define FORCE_TO_SWIPE 0.0005f // Swipe force, measured in normalized screen units/time |
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#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time |
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#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f) |
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#define DRAG_TIMEOUT 0.2f // Drag minimum time for web, measured in seconds |
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#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f) |
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#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds |
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#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds |
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@ -297,7 +298,8 @@ void ProcessGestureEvent(GestureEvent event) |
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} |
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else if (event.touchAction == TOUCH_ACTION_UP) |
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{ |
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if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0]; |
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// A swipe can happen while the current gesture is drag, but (specially for web) also hold, so set upPosition for both cases |
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if (GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD) GESTURES.Touch.upPosition = event.position[0]; |
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// NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen |
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GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); |
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@ -348,7 +350,12 @@ void ProcessGestureEvent(GestureEvent event) |
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GESTURES.Hold.resetRequired = false; |
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// Detect GESTURE_DRAG |
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#if defined(PLATFORM_WEB) |
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// An alternative check to detect gesture drag is necessary since moveDownPositionA on touch for web is always zero, causing the distance calculation to be inaccurate |
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if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT) |
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#else |
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if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG) |
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#endif |
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{ |
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GESTURES.Touch.eventTime = rgGetCurrentTime(); |
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GESTURES.current = GESTURE_DRAG; |
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