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Fixed bug: rlglGenerateMipmaps()

pull/76/head
raysan5 9 年之前
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95da97fa74
共有 3 個檔案被更改,包括 15 行新增24 行删除
  1. +12
    -21
      src/rlgl.c
  2. +1
    -1
      src/rlgl.h
  3. +2
    -2
      src/textures.c

+ 12
- 21
src/rlgl.c 查看文件

@ -1921,40 +1921,31 @@ void rlglUpdateTexture(unsigned int id, int width, int height, int format, void
} }
// Generate mipmap data for selected texture // Generate mipmap data for selected texture
void rlglGenerateMipmaps(kt">unsigned int textureId)
void rlglGenerateMipmaps(n">Texture2D texture)
{ {
glBindTexture(GL_TEXTURE_2D, textureId);
glBindTexture(GL_TEXTURE_2D, texture.id);
// Check if texture is power-of-two (POT) // Check if texture is power-of-two (POT)
bool texIsPOT = false; bool texIsPOT = false;
// NOTE: In OpenGL ES 2.0 we have no way to retrieve texture size from id
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
int width, height;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
#endif
if (((texture.width > 0) && ((texture.width & (texture.width - 1)) == 0)) &&
((texture.height > 0) && ((texture.height & (texture.height - 1)) == 0))) texIsPOT = true;
if ((texIsPOT) || (npotSupported)) if ((texIsPOT) || (npotSupported))
{ {
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
// Compute required mipmaps // Compute required mipmaps
// TODO: rlglReadTexturePixels() needs Texture2D type parameter, not unsigned int parameter
void *data; // = rlglReadTexturePixels(textureId, UNCOMPRESSED_R8G8B8A8); // TODO: Detect internal format
void *data = rlglReadTexturePixels(texture);
// NOTE: data size is reallocated to fit mipmaps data // NOTE: data size is reallocated to fit mipmaps data
int mipmapCount = GenerateMipmaps(data, width, height);
int mipmapCount = GenerateMipmaps(data, texture.width, texture.height);
// TODO: Adjust mipmap size depending on texture format! // TODO: Adjust mipmap size depending on texture format!
int size = width*height*4;
int size = texture.width*texture.height*4;
int offset = size; int offset = size;
int mipWidth = width/2;
int mipHeight = height/2;
int mipWidth = texture.width/2;
int mipHeight = texture.height/2;
// Load the mipmaps // Load the mipmaps
for (int level = 1; level < mipmapCount; level++) for (int level = 1; level < mipmapCount; level++)
@ -1968,17 +1959,17 @@ void rlglGenerateMipmaps(unsigned int textureId)
mipHeight /= 2; mipHeight /= 2;
} }
TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", textureId);
TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id);
#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", textureId);
TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
#endif #endif
} }
else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", textureId);
else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture.id);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
} }

+ 1
- 1
src/rlgl.h 查看文件

@ -246,7 +246,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Init
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU
void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data
void rlglGenerateMipmaps(kt">unsigned int textureId); // Generate mipmap data for selected texture
void rlglGenerateMipmaps(n">Texture2D texture); // Generate mipmap data for selected texture
// NOTE: There is a set of shader related functions that are available to end user, // NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h // to avoid creating function wrappers through core module, they have been directly declared in raylib.h

+ 2
- 2
src/textures.c 查看文件

@ -1271,9 +1271,9 @@ void GenTextureMipmaps(Texture2D texture)
{ {
TraceLog(WARNING, "Limited NPOT support, no mipmaps available for NPOT textures"); TraceLog(WARNING, "Limited NPOT support, no mipmaps available for NPOT textures");
} }
else rlglGenerateMipmaps(texture.id);
else rlglGenerateMipmaps(texture);
#else #else
rlglGenerateMipmaps(texture.id);
rlglGenerateMipmaps(texture);
#endif #endif
} }

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