diff --git a/src/core.c b/src/core.c index b8a61d6d6..ca695937f 100644 --- a/src/core.c +++ b/src/core.c @@ -4261,9 +4261,16 @@ static void SetupViewport(int width, int height) // Set viewport width and height // NOTE: We consider render size (scaled) and offset in case black bars are required and // render area does not match full display area (this situation is only applicable on fullscreen mode) - float xScale = 1, yScale = 1; - glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale); - rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width - CORE.Window.renderOffset.x)*xScale, (CORE.Window.render.height - CORE.Window.renderOffset.y)*yScale); +#if defined(__APPLE__) + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + float xScale = 1.0f, yScale = 1.0f; + glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale); + rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width - CORE.Window.renderOffset.x)*xScale, (CORE.Window.render.height - CORE.Window.renderOffset.y)*yScale); + } +#else + rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width - CORE.Window.renderOffset.x, CORE.Window.render.height - CORE.Window.renderOffset.y); +#endif rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlLoadIdentity(); // Reset current matrix (projection)